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GemCraft Labyrinth

rated 4.47 / 5 stars
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Strategy - Tower Defense

Credits & Info

Apr 29, 2011 | 7:50 AM EDT
  • Frontpaged May 2, 2011
  • Daily Feature April 30, 2011
  • Weekly 4th Place May 3, 2011

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Author Comments

GemCraft Labyrinth v.1.20 changes & fixes:

-Hue mismatch of purple gems (in-game vs map info panel) fixed
-Some more typos fixed
-Field G7 has all gem types available now
-Added the text "Ctrl-click to send all remaining waves" to wavestone info panels
-To improve performance, only 7 monsters get drawn at a time per tile
-The awful lag caused by the limetrap exploit was fixed while trying to keep the exploitable nature (not to ruin the fun)
-When using the wild gem skill, it was impossible to achieve the "no more than 2 gems while spending 5.000 mana" journey amulet with 2 gems


We are happy to finally give you:
GemCraft lost chapter: Labyrinth

The latest installment in the series takes you to a huge labyrinth - 13x13 fields -, each playable in any combination of battle settings.
Unlock more settings and skills as you level up, raid tombs, slay apparitions and even some of the dreaded shadows!

The Premium Edition opens up even more possibilities, giving you very powerful skills, and the most fun and challenging battle settings!
(the whole game can be played to the end in the free version too, it's not a demo!)

Have a great time playing! :-)



Rated 5 / 5 stars

The only thing i can say is this is the best TD game i've ever played.


Rated 5 / 5 stars

This game really does it for me. Its fantastic.

It got it all.
And that comes from a person whove been playing TD games since warcraft III.


Rated 5 / 5 stars

Love this game!


Rated 5 / 5 stars

Epic game, extremely addictive!
just brought the premium edition! easily worth it! :D


Rated 5 / 5 stars

graphics: awesome. customization: amazing. execution: flawless. the only complaint i have is that there are only single shot standard fire rate towers. some of my favorite types, AoE and constant pressure, are missing, along with some other popular types like quick rate, low power or long range types are missing. however i didn't deduct any ratings for that because i can see how they just aren't compatible with the excellent triple combo system you have. some combinations would be utterly game breaking and it would be impossible to balance. i approve of you choice, and i can't think of anything you could have done better. i look forward to your next installment.

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