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Apr 25, 2011 | 7:04 PM EDT
  • Daily 3rd Place April 26, 2011

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Author Comments

***Fixing pause bug*** shouldn't take more than 12 hours :)

Game about life and its unavoidable end, death and the things that could happen in between.



Rated 2 / 5 stars April 29, 2011

Good premise, bad controls

I'm sorry, but I couldn't play this. I wanted to, the premise was interesting and it looked like you had a solid idea, but the controls were unresponsive and "sticky" (for lack of a better word).

Several times I would press the jump button, and my character wouldn't jump. More than a few times the character completely walked off the platform without me even touching the arrow keys, and both of these combined made the game frustrating and unplayable. I would work past these controls if not for the fact that the level design includes a large amount of small blocks to jump onto, and I was on the verge of tearing my hair out, so instead I just quit.

It's really a shame too, I wanted to see the story progress, and it looks like you put some real effort into this but the controls need some extra attention.


Rated 2 / 5 stars May 3, 2011


depressing.. emo game half the controls don't work, boring and made me wanna cut my eyes out


Rated 2 / 5 stars April 28, 2011


it jumps like megaman


Rated 2 / 5 stars April 28, 2011

good idea, poorly executed.

I think that on paper, this was a really could concept. But in execution, this isnt very good. If you like that black/white aesthetic, fine. but the art still doesnt look very good. maybe add some more details and a background. There's simplistic but this is a little too simplistic. Also, i think that the background people and objects and what not should be more intractable. like make the a key the "do" button and the player chooses which events to "do." you could make the choices dynamic and have them effect the later background people and objects. like, if you choose to play baseball as a kid, maybe have a choice pop up in the school section to play on the sports team. or like if you dont "do" the studying background then the work building will be different (like a fast food joint or something). I just feel like all the details that were there were just useless. I didnt feel connected or engaged to the character like this type of game should make people feel. and maybe have the background people moving or something. if this game had all the things i just described (more details, better graphics, choices, dynamic choices, etc.) then this would be an excellent 10/10 game. but for now, it falls short. (pun intended).

also, maybe at the end after all the choices, show some statistics. like income level, number of children, house size, stuff like that.

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Rated 2 / 5 stars May 4, 2011

Poor mechanics cripple an otherwise okay art game

A note to fans of this game: look at Newgrounds' "Art Games" collection for other games of this type. Most of which don't lose a lot of their possible impact via unnecessarily frustrating play control.

Art wise, there were a few images that I wasn't 100% sure what they depicted as I passed by, but it conveys the story well enough. But when the gameplay is that of an extremely basic platformer, not being able to count on jumping when you press jump is just not acceptable and immensely detracts from the experience.

I suspect the source of that problem is the downward motion of the play field; somehow the player must be periodically considered to be in the air as he falls along with the stage itself. But whatever the terchnical details, it's a blatantly obvious issue that has no excuse not to been addressed prior to release.

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