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***Fixing pause bug*** shouldn't take more than 12 hours :)
Game about life and its unavoidable end, death and the things that could happen in between.
I agree with the "useless" guy below
This game really does beat you over the head with shallow and unprofound symbolism. I do disagree on the fact that art games are all useless, and I also disagree that flash is not a medium for art, but just because something has simplistic gameplay and symbols may make it an art game, it does make it a _good_ art game. Art games have to teach you something, or make you think about something you haven't before. If you haven't contemplated the future, marriage life death and all, then you probably haven't hit thirteen yet. For the rest of us, this is kinda lame stuff. Art is controversy. Don't give us some basic truth of life, give us something to talk about.
That's my opinion.
It was ok, But kind of stale.
it was good i guess...good idea...but very basic graphics and thats what this game is looking at pictures while you jump on floating boxes...lots of room to improve.
Nothing new at all.
It's basically telling you exactly what a generic, cookie-cutter American consumerist life is like. Something everybody here already knows. The people giving this game 10's in the rating and 5's in the rest, they obviously do not recognize a generic art game when they see one.
I admit I had fun with the pathing and stuff, but the only branch you give us is whether to have a drug-filled happy-go-lucky teenage life, or to be a super nerd and be good and stuff. The linearity of the whole thing could be fixed while portraying a greater message that no matter what great feats you accomplish and whatever you choose to do, you always end up the same way; it only matters how fast you get there. However, you only give us the choice of growing up in a cookie-cutter family, living a cookie-cutter childhood, then choosing between two lifestyles which lead to the same cookie-cutter university, getting married, then getting old and dying in a wheelchair.
Of course my post here will not have any moving force; This game wasn't even made by a Newgrounds artist. It was made by a guy on MoFunZone, and brought here by their account.
It was decent but short and while it felt like you were trying to convey a message, it more felt like an uneventful biography. Maybe it's just because I've seen quite a few games exploring this theme (not including the near infinite number which go into specific parts of life) but I found it a bit boring. Just try not to be as passive with whatever you're trying to get across next time.
An addictive and challenging simple math puzzle game
And so it dreamt.
Help Eddie get his watermelon so he can finally spend a nice and relaxing day at the beach
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