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***Fixing pause bug*** shouldn't take more than 12 hours :)
Game about life and its unavoidable end, death and the things that could happen in between.
Playability isn't the thing about this game.. its just really awesome... play it and take notice to whats going on... paths chosen, paths passed over...
truly a piece of art in my eyes... good job!
Very well done. Even though some reviewers have said it doesn't add anything new to platformers, I would say that your particular deployment of the conventions of platformers is what's new.
You make implicit statements about the nature of games and life that blend the two in ways that feel like an epiphany. When the character gets "arrested" at a life stage and continues to repeat it, or even regresses, the parallels between life and game are beautifully and subtly intertwined. It's true that this exists in many or most other games but the unique way you've designed your game to emphasize it is remarkable.
If I have one thing that gave me pause, it's how meeting a girl in the adolescent stage in one of the closed off rooms automatically trapped and arrested the character with no escape. Maybe it's just because of some of the new ways of looking at problematics of male geek culture that recently came across metafilter, but for me that nudged the story a a bit toward a male geek "woe is me" way of looking at the world especially in relation to the opposite sex. I'm a male geek by the way but am trying to be a self-reflective one. It's a very small matter and I normally wouldn't say anything but your game was so sublime in other ways that I felt I should. It's almost like a game like this could transcend gender in another iteration despite the male protagonist of this one. Apologies if there was a way out of the room I missed.
Thanks for sharing this!
awesome music. I love the genre; art games are really becoming more and more popular. this game really makes you think.
Like the paths set up. "Me" spray and the like. Nice work with the pace with aging. Video game had built in philosophical stuff and the like. Could have gotten away with playing stuff like this all day when I was 12 and not gotten screamed at!!! Ironic, provoke more thoughts. Do more stuff like this and I will play. Beats crappy rpg writing any day, any day.
Really woke me up to the decisions im making.
Simple, clever and kept my attention, shows how quickly life starts and ends.
This is unique strategic action-runner about Vikings!
The official sequel to Money Movers
A mini visual novel about a mysterious girl. Features 4 endings.
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