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***Fixing pause bug*** shouldn't take more than 12 hours :)
Game about life and its unavoidable end, death and the things that could happen in between.
An interpretation and analysis
I enjoy playing artsy games that actually delve into subject matter deeper than blood and guts, it's a fine distraction.
My first impression is of the beautiful consistency in the bleakness of the pixel art style alongside the grim music in the main menu. I have this massive bias, however, against text based instructions.
After actually playing the game, I stand by my previous bias that it would have been a much better stylistic decision to incorporate the first "level" of the game, as well as every time a new element is added, as a tutorial. It would work better, since it would feel more like the a mother/teacher/boss giving the player new skillsets as they progressed through life. That said, it made no apparent sense to me as to why the middle-aged man learns how to move boxes, since I wouldn't expect a person who has been funneled through life that way to pick up anything new that far in.
The correlation between scrolling-upwards platforming to represent the futility of life is certainly not a new concept, but one which has both added and detracted to my interpretation of this game. Firstly, the pacing was just right in certain parts. In childhood stages, everything felt like such a rush, simply because the road to adulthood is both society's pressure for children to grow up, as well as a child's desire to explore the world. The scrolling forced me to keep going, as well as my curiosity as to what came next.
The teenage transition was implemented nicely. I did enjoy the split, and the dead end room (although that was surely unexpected). The split only reinforced the fact that all roads ultimately lead down the same path, which is the artistic comment I take from this game. The title is misleading however, because even when the scenery was littered with drugs, the character still had to keep climbing, there was absolutely no falling whatsoever.
And of course, there's the lonely ascent into death (or heaven). But with a title such as "And everything started to fall", I could only anticipate that the character was going to face some form of demise. And yet he didn't.
Nicely crafted game, lots of stuff going for it, though a couple of stylistic elements didn't integrate with the central concept. An art game isn't created by slapping together life moments with a bit of basic platforming, it's made by ensuring that every aspect (art, gameplay, and music) all merge into one single experience to get the core message across. But, art is art, and is always up for interpretation so bleh.
it was a little sad but i loved it
well this review is to say than now i know what i'll see after the school and what i did before that one but all, awesome game, try to do one but this time about a girl
and rate this like helpful please, NO ONE OF MY REVIEWS WERE HELPFUL (and all were helpful)
oh btw, response me mofunzone
as I was playing this, I realized this is how my father must have lived his life, being studious and eventually getting a job to support a new family, the end was the saddest part where the man realizes that all he has now are his precious memories and as he bounds up the ladder of live he finally dies.
so long story short.
life is short and pointless.
An interactive story of love and adventure
Turn-based PvP Arena Battler
THE WORLD HAS BEEN INVADED BY ALIENS! It's up to a nerdy, lazy high school kid to save it!
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