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Word Gears is an original word puzzle game in which you have to rotate the gears to create as much words as you can
Chage The Color Scheme
The gears where small and hard to see but on top that you put the color scheme that you have chosen on top that it makes it unplayable at least for me. I do not want to have to squint when I am playing a game especially a word game.
Has potential but annoying as is
This game is a bit buggy, for example round 2 ended when I still had more than a minute left. On top of that, since there is no way to select a word, I found myself constantly loosing letters to words that look like different languages as I was trying to move the letters into position. I was also able to take advantage of that by just dropping and adding letters constantly to add about a minute to my time without even looking to see what words I was making. If you could add an option to have to select the letters in after rotating them into position this would be a great puzzle game instead of the luck game it currently seems to be. It would also be a good idea to try to reduce the frequency of the letters Q and Z as there are only so many words they can be used in and they just tend to build up.
While I like the idea, the music is annoying to listen to, the background made it harder to read the already hard to read gears, and the instructions were not clear.
kinda weird, never played a game before
but actually is interesting too
but need to fix some things
still was good, good job
Ok.. I am rating this low. Not because I absolutely hate the concept. It could be fun.. But your execution leaves a bit to be desired. Some things that struck me while playing:
1. The controls are a bit awkward, and take a bit to get used to. This is a really easy fix. Try putting a highlight around all of the gears that are going to move (you can use 2 colors, one for the selected gear one for those that will move). Also because of the nature of the game it would make more sense to have it mouse controlled, or at the least give the option of mouse control.
2. Design. Although I am sure you like the font that you used, it is difficult to read with the colors and the background. This is also an easy fix. It is a word game, try using bold easy to read fonts (like Arial), be minimalistic with your background and colors. At least on the playing field.
3. You need to add more explanation. You should explain the Add and Drop buttons. I noticed that I kept getting more time, I have no idea why, but when I ended the game I had almost 4 minutes and we are supposed to start with 2. So what is the deal with that.
4. You may also want to limit the number of adds and drops. Or make them earned by forming words of a certain length. Try playing around with it a bit. Having as many as you want makes the game practically un-loseable.
Due to the flaws in the game I found myself simply adding till the field was full, randomly turning blocks of gears until I figured I had pretty much cleared what I could, dropping what was left, and then adding again. And amazingly without paying any attention at all to the words my score kept going up and my time kept going up. I didn't find any sort of challenge or strategy to the game, and it seemed like words had very little to do with it.
I am giving this a 2/5 which is passable, because I think the idea has promise and I think you should take some time listen to what people have to say about it and work on it some more.
I am giving this a 2/10 because as it stands it isn't very fun, and I think it ends up falling out of being a puzzle game and being more of a key mashing game with very little rhyme or reason.
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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