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Intergalactic Defeat

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Author Comments

This was created in forecast of an iPhone runtime - in other words, the only reason you don't decide when to shoot is because it was originally intended for an iDevice.

I just thought I'd upload it since I don't think I'll be making this for the iDevice anytime soon. It's a shame, I was going to use the accelerometer to steer the ship.

Well, don't be hateful with your reviews. I'm not trying to impress anyone.

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Sketchy

Nice take on a classic. Ship stops firing then screen freezes. Tried 3 different comps.

RickyRombo responds:

That's odd, can you share more about when this happens?

I have a feeling it has to do with Mochi. I've had some problems with them, but then I removed LiveUpdates and I thought that fixed it.

Not bad.

I'm cutting you a bit of slack cause it was intended for iPhone. It's too bad, it would of made a decent download. I found it to be a little lacking in terms of a shooter (when compared to other shooters on either platform), especially in terms of sound effects (they start running together in a loop with multiple enemies). A bit of clean up visually and audibly should make this a contender.

RickyRombo responds:

Thanks ;)

I honestly added sound effects as an afterthought, I guess it's a giant sign to replace them when even I immediately hit mute x)

Needs a game over screen

This game has potential, but is unfinished.

RickyRombo responds:

I don't see the necessity of a game over screen. Is it because the enemies grow in numbers and make you go deaf from the shitty sound effects or is it just because you don't like the mochiscores thing by itself?

Credits & Info

Views
2,800
Votes
4
Score
2.25 / 5.00

Uploaded
Apr 18, 2011
8:59 PM EDT