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Apr 18, 2011 | 2:11 AM EDT

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  • NG Game Jam 4
    NG Game Jam 4 Teams had a weekend to make games based on constraints.

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A Fowl End 5 Points Once you go green...
Skydiving 5 Points Who needs a parachute?
Blast Off! 10 Points An ending that's out of this world!
True End 10 Points That's what really happened?

Author Comments

**Note: Yes there is a lot of words. This is an INTERACTIVE VISUAL NOVEL. So reviews that say there is a lot of words, that shouldn't be a bad point, Take this for what it is, not what you expect it to be. Thanks.**

Created for Newgrounds Game Jam 4.

Team Mohawk Dairy!

Our handicap was that all graphics had to be created OUTSIDE of flash.
We went with a hand drawn and scanned, classic retro feel.

Everything was created in 72 hours.
The story was written in 72 hours.
The art was done in 72 hours.
the code was written in 72 hours.

Hope you enjoy.

Can you get All 4 endings?
True ending is the best.

(Click with mouse to continue in the game.)

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EDIT: Oh my gosh! Front page? Wow. Thanks for your support everyone. We really appreciate it!

EDIT 2: PooPooTheGorilla syas to PM him if you can find the secret message in the Alien room, you may even get a prize!

EDIT 3: Wow! 10,000 views. Thanks for playing.

Reviews


TheNitpickingAssholeTheNitpickingAsshole

Rated 3.5 / 5 stars April 20, 2011

Great game for a 72 hour jam

In 72 hours you managed to draw good and stylish graphics that went well with your combination of mystery and humour.

To those complaining about Norm coming back from the dead, I just assumed he was also just part of your own personality. But then, that might be overanalyzing of a title, that aims for being absurd and humorous.

Really, my main complaint is a bit unfair - the game could have been longer and more polished. Of course, considering the time restraints, that is not something to be expected.

Also, while this game has great replay value with the different ways to die, and the actually quite imaginative and intriguing ending, a skip button would make it so much easier. Skipping to the next decision when you already read all the text before it is always preferable to carpal tunnel snydrome aggravating powerclicking.

But even the lack of a skip button isn't a big deal, because the game is short enough to enjoy replaying it anyway.

Overall 7/10 in total - which can be read as a 10/10 considering the time constraints.


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TaintedZEROTaintedZERO

Rated 4.5 / 5 stars April 20, 2011

A wise man once told me...

...that beauty lies not in the possibilities, but in the limitations. Actually no, that was just one of my teachers on why he wasn't a fan of straight-up fantasy. But seriously, you really made the best out of your handicap. I like mystery visual novels that have a noir feeling, and your drawing style hit the nail on the hammer. It reminded me slightly of Hotel Dusk: Room 215. The sprinkled humour and pop culture references were a nice treat. The descriptions were also fleshed out well; I feel like I would have enjoyed the game even without visuals.

Some suggestions for a possible visual novel in the future:
- You might want to try to lock the True Ending until a certain condition has been met in a previous ending. This way, you'll be able to retain more replay value. (An idea grabbed from 9 Hours, 9 Persons, 9 Doors.) This probably coincides with the suggestion for a "Continue" function, which has already been said. It's just that I managed to get the True Ending on my first run. I still went through it, but it would be nice to have the True Ending as a final reward.
- (Not really a suggestion, but) Since you won't have the "no-flash" handicap, you'll be able to pay more attention to character animation. I enjoyed Norm's creepy talking animation at the beginning, but I got a bit bored of it afterwards.
- I find that mini-games and even inventory interaction, are nice additions to any visual novel. Of course, they usually aren't crucial to a storyline, and can be substituted with narrative. Just sayin'.

All in all, a job well done. I had fun. Looking forward to your future works. I'm totally a fan now.


tenentenen responds:

A lot of these things will be implemnted in our next project. keep an eye out for it.


alikimokoalikimoko

Rated 5 / 5 stars April 20, 2011

Well done

A good game with a good story.
Only one thing.
If you choce to kill Norm, then how can you see him later on in the halway?


tenentenen responds:

Maybe you just thought he was dead? dun. dun. duuuunnnn.


howchildishhowchildish

Rated 4.5 / 5 stars April 20, 2011

great work in under 72 hourse

you've accomplished a lot in those 72 hours, the graphics are simplistic but effective, the story was intriguing, the multiple endings are all fascinating, especially the true ending, the music fits the story and setting very well. Overall a great game. Now the suggestions, i think it's better if you drew more pics for the lines rather than having one picture for a whole bunch of lines so there's more pacing and people won't complain about having to many words. Also having more control of the characters would be appreciated> There were times where i though i could choose what the the protagonist can do and it turns out that he chose it for me, for example, should i trust orion at the first place, or what dialogue should i choose to say when in a conversation. I think that it will be a more immersive experience. Oh and definitely add a go back to last choice button so that i don't have to repeat the whole thing again. But really, you and the other two have created something really nice in just a short time, i'm really looking forward to what you have to offer us in the futre ;)

ps and i love all the cultural references too, lol at the mansion that whips it hair back and forth


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tenentenen responds:

all of this AND MORE will be done in the next game.
Keep an eye out.


PalomaFaithPalomaFaith

Rated 5 / 5 stars April 20, 2011

The design was the key of game succes

First i could never think this is a horror story...u have a rich imagination...actually that glowing green think is...yellow? And i still dont know why where those lines drew on the womans flesh...It was pretty good that the people arent drown too realistic...also the music matched to the uncolored images...remember that the story must be as important as its design...i like the games with different endings...I wanted more than 4...have you seen The Sagittarian 2 the game? It has lots of endings...yes not many but the story gone long...you could add more endings if u could have more variants...and what does have in common the alien ending with the story situation? Anyway...if that guy is myself why is called Orion and not Marsh? And what about the giant chicken? I wonder why is a score like that...some games have weaker subject but they have a higher score...some people dont think out of the box...


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