Cool graphics, the spaces are easily readable and the design is coherent, navigation is clean and ergonomic. Maybe a little counter-intuitive at times (e.g. I see a key at the bottom of a coffee mug and a spoon next to it. But the spoon is a static asset and cannot be used. That would be the logical thing to do. Why can't I?). Also, clicking on a padlock bring up a puzzle? Why? How? But that's okay, I said to myself, as long as I enjoy the game, who cares right?
And then BOOM, the ultimate deal breaker, the break point, the ultimate sin. A math/Sudoku puzzle. I can't. I can't math! I scored 33 in a math based IQ test a few years ago. I don't know if it's a condition but I am unable to process more than 2 numbers at a time in my head: if I insert a 3rd number, the first one disappears like when you try to remember a dream.
So yeah, I had to stop playing because a fridge padlock asked me to do a Sudoku. Yes, read that last sentence again.
In conclusion: not a bad game. But you put some steep progression walls in there, and it didn't even feel justified. I don't mind being locked inside an abandoned haunted morgue if I can escape using logic. But if I ever encounter a padlock on my fridge that ask me to math, I swear I'll douse myself with kerosene before lighting up my last smoke!