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Run, jump and solve puzzles....in a dream!
Controls: ARROW KEYS to move and jump, X for everything else.
Game made by Cactus. (http://cactusquid.com)
Music by Zabutom. (http://myspace.com/zabut om)
Splash by Cow.
Ported to flash by Mirosurabu. (http://twitter.com/miros urabu)
This is a 'mess your head' game. I like how to solve this you need to think outside the box and logic wont help you, because well... its a dream. The story is cute and feels like its building to something, then it ends. You steart with what could be an epic story then you just end it. Kind of like putting a nitro kit on a kids bike, its just not going to work (nor does the bike have an engine).
I know people will say "its a dream" well its not. Its a game about a dream and therefore the game needs to come first.
Its a cute thought provoking exercise, but after finishing it its nothing i look back on and think "wow that was a good game"
I hated the jumping in this game it just doesn't work is it too much to ask for a double jump?
that was kind of screwy.
You know, screwy like "wow, that was a head-freak" kind of screwy. I am not going to say it was good, but it was entertaining enough to keep me playing until I beat it. Not that that is much of a compliment, given how sort it was. So, yeah, I am going to go with "Screwy".
I dont know if its just me but.....
I couldnt get past the like 5th screen because of the jumping mechanism. Having to hold jump to go higher is fine but not if you hold it for a half a second too long and end up jumping again when you hit the ground. Either do away with having to hold jump or do away with the instant re-jump.
A demo of the K.O.L.M. Kickstarter game.
Fight against the HYDRA and show the world your best score!
A relaxed yet challenging puzzle with 24 levels.
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