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rated 3.63 / 5 stars
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Action - Platformer - Puzzle

Credits & Info

Apr 13, 2011 | 3:33 PM EDT

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Author Comments

Run, jump and solve a dream!

Controls: ARROW KEYS to move and jump, X for everything else.

Game made by Cactus. (
Music by Zabutom. ( om)
Splash by Cow.
Ported to flash by Mirosurabu. ( urabu)



Rated 4 / 5 stars


It was a solid game, however maybe a bit short for my liking. Overall pretty fun though

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Rated 1.5 / 5 stars


Mechanics are too frustrating for me to give it any real effort. Looks nice I suppose.


Rated 5 / 5 stars


I really liked the story line and the art.The ending made me laugh.The only thing is when you are the bee,it would be better to press the X button instead of the arrow key.All and all though,it was fun.

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Rated 3 / 5 stars


It could have been a fun story, but there was not enough to really draw me into it. I was confounded when characters died with the respawning machine actively respawning you if you die in any other screen.

+Quirky story
Simple controls

-Puzzles solved themselves
Boring playtime
Lack of depth

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Rated 1 / 5 stars

"X" not working

"X" does nothing for me. At first I thought I needed to unlock it somehow, but a reviewer said he used it on the bunnies and I got one screen past that by faking them out with short jumps. No way to pass that screen, (maybe with a bunny suite booster jump?) If there's a double jump key, that was never made clear either. I even tried falling to my death multiple times and backtracking.

I normally wouldn't grade so poorly for what could be an issue with my browser as much as your code, but you chose to make this game obtuse so I think it's fair in this instance. A menu screen that was more than just a link, but had keymapping or options of any kind would have been nice.

At the same time, I did think it was clever that you play a controller, and pressing the buttons from his head change the volume. The puzzles were fun in an abusive kind of way. I think other cerebral 8-bit flash games have more narration and explanation to help players so even if a puzzle is difficult that at least understand in a vague sense what is going on.

I'm just grading on what I saw, which was not much. In fact I bet I'd like it if I could play it.