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Run, jump and solve puzzles....in a dream!
Controls: ARROW KEYS to move and jump, X for everything else.
Game made by Cactus. (http://cactusquid.com)
Music by Zabutom. (http://myspace.com/zabut om)
Splash by Cow.
Ported to flash by Mirosurabu. (http://twitter.com/miros urabu)
Good art, but I got too tired of repeating the same actions, the same dialogs, over and over. Steep learning curve.
nice art and sound, but otherwise not too great
I thought the art was great, and I really liked the music, but the story wasn't interesting enough to make up for the poor gameplay. The puzzles were very much a trial and error affair, meaning lots of deaths and lots of restarts, which forces the player to scroll through all the meaningless dialogue each time. The controls for the flight section were frustrating as well. The end was anti-climactic and nonsensical. Overall.... meh.
most unfortunate people are far too dumb to figure out how to play it. Dang those games that make you think!
every time u die u start over and when u walk past someone they still talk to even if u have all ready but over its ok because u dont press Z or X to jump (i hate that). and i love the pixel art
JUMPING IS FOR MORONS!
seriously, why jump when you can just take a few steps back to reflect on what you have done so far... (this is a hint for you people!)
Also, just because you can't finish the game, doesn't mean you should give it a 1 or a 0, thats just plain lame...
Good game, excellently ported, lame ending!
Bande annonce type aventure/SF influencé par Miyazaki Moebius et syd mead.
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Bino's journey into hell begins!
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