Be a Supporter!

Hunters - Stage 6

rated 4.01 / 5 stars
Share Links:
Action - Shooter - Run 'n Gun

Credits & Info

Apr 10, 2011 | 8:22 PM EDT
  • Daily Feature April 11, 2011

If you liked this, check these out!

Author Comments

Hunters: Relic of Stars - Stage 6. Carina has been captured by the Hunters.

Play stage 1 here: portal/view/566055
Play stage 2 here: portal/view/566291
Play stage 3 here: portal/view/566564
Play stage 4 here: portal/view/566734
Play stage 5 here: portal/view/566895

Arrow Keys - Move / Aim
Z - Shoot
X - Jump
C - Change Weapons
Spacebar - Pause / Open Map

You can also use WASD to move and JKL to shoot/jump/change weapons, however on some browsers/keyboards you may run into issues with too many keys being pressed at once, nothing I can do about that.

If you have a PC Gamepad, I highly recommend using the Joy2Key Software. You can download it: here:

Saving - Progress through the stage is saved automatically at every major checkpoint. If you have to leave and come back, your progress will still be there!

Bugs - If you do find a bug, please report it to me via PM. Be as descriptive as you can, I can't fix things if I don't know what went wrong!

Sticky Keys Bug - If the keys feel like they're sticking, character keeps running after you let go, please read the third post in this thread: /bbs/topic/1123318
This is a bug with some browsers/systems and there's really nothing I can do to fix it.
Well, this is it, the final stage. I hope those that have enjoyed the game up until now agree that I've saved the best for last, just don't expect the journey left to come to be an easy one.



Rated 5 / 5 stars

i like it

i thought it was fun and entertaining.

the difficulty is challenging but not brutal. i liked that.

graphics weren't bad

the game was simple but i don't mind, i thought it was fun. a game doesn't have to be detailed to be fun.

the characters and the voice acting weren't very original. that was a little annoying

it wasn't awesome, but it was very good.


Rated 3 / 5 stars

not too bad...but not too good either

The game is okay...but it has its the repetively annoying music and awkward diagonal firing controls and the wall jumping


Rated 2 / 5 stars

Hate summaries, never clear.

i've played about 3 of the series, and i have not and still not seem to appreciate the games in as full of a depth as many users apparantly do. First, enemies.
: The enemies are very boring. A seemingly endless and repetitive swarm of enemies keep coming. Why do only some people have guns, while others seem to think running into you is the best course of action. Also, they have a huge advantage of the ability to aim while standing still, so their shots can go in the direction that is not best suiteed for you, which enemies should do. But why have the protagonist have it so that she has to run while aiming up? In some sidescollers, its necessary to run and shoot up to kill bats or what-not. But in a cramped screen type playing, running and shooting up will most certainly set you up to get hurt, either running into falling enmies or running into a random bullet. All the enemieshave a repetitive design, and I hate the guys with shields, becasue their shots are impossible to dodge, since they need to shooot you in order to be open and killed.
2nd, bullets:
Why can they go though solid walls and ground? Even if they are designed to do so, why don't they keep going after hitting you? Surely a human is softer than a rock or a metal.

To be quite honest, im really getting tired of seeing these games getting front page. Never have I seen one author get front-paged for spewing out a weak game after game, copying the gameplay, not adjusting that detail at all, just moving the story foward. The only thing that you seem to be good at is not havin many noticeable bugs that I can exploit. Still, (I know you don't have any control over this), the front page needs new ideas to come and be recognized, not the same shet over and over again.
--Damn Voinaimir....--

People find this review helpful!


Rated 5 / 5 stars

How the controls should be

Arrow Keys: Left, Right, Jump, Duck (What, you're not smart enough to make that bitch jump by pressing UP instead of point her gun up like that?)
Shoot&Aim: Use the mouse (It's sodding easier that way...Oh you want to make a new Contra? Epic fail then.)
Weapon select: can be any button like spacebar or Z.
Oh by the way, I vote this a 10 because it's finally over. No more crappy fucks in the daily feature. I'm so sodding happy :)
10/10, 0/5 (LoL)


Rated 2 / 5 stars

An Admirable If Uninspired Effort

Having played through the entire series of games, Chapters 1 through 6, I'm finally getting down to reviewing.
As the title suggests, the biggest problem this game has is that, content-wise, it feels uninspired.
Technically the game functions well - there are no glitches and bugs, and everything worked exactly as expected. Throughout the entire series there were no bugs or glitches, no graphical errors, and nowhere where the programming or collision detection went awry. Considering the large amount of content, this is really well worth noting, especially since you were doing different things with every game, and every time it worked perfectly.
Also to be applauded is your consistency - everything else notwithstanding the series stands well together as a cohesive whole and may be presented as a six-game package without any jarring changes or adjustments, and all together it makes for a very neat presentation, which is better than can be said for a lot of games and movies, even on the professional level.
The most interesting parts of the game were actually the space-shooter sequences, those were fun and interesting to play through and engaging as well.
These are definitely worth noting and these must be kept in mind. That said, the game still suffers in a lot of ways, almost all of which stems from the headlining description of the game: uninspiring.
Everything, and I really do mean everything, from the art and sound design to the voice acting and directing to the gameplay design and the story felt incredibly uninspired. Its nothing we've never seen before, in fact I could take almost every one of the elements from the game and point to something that it's directly taken from.
While pastiches of other successful games have worked to make fun experiences,in this case it was not done very well, or very engagingly. Many elements, for example the "Metroid-vania" style gameplay were cut and pasted seemingly without any understanding of what made those types of games appealing: exploration of the unknown, interesting and believable enemies that challenge the player, beautiful environment artwork, and character growth through interesting and various items and tools is generally what makes these games tick, and Hunters features exactly none of these. This not only keeps the players from getting invested in the characters, the story and the events, but makes the game much less fun and interesting to play overall.
There are other issues with the game as well - the voice acting was too over-the-top. Your VO cast is fairly well known around the portal and they've done good voice acting work in the past, which leaves the directing that could use a little work. Hamming it up CAN work in certain instances, but it seems like you were trying for a story with serious elements in it and the over-the-top acting really clashes with it.
The story is also clumsily put together and the writing largely uninteresting - genre stereotypes are on full display here, from a plucky, overly snarky heroine to the inexplicable magic orbs (in a science fiction setting), to the megalomaniacal end boss.
All this said, while this isn't the first game you've ever made, it does seem like the first you've ever done on this sort of scale. And while sadly I, like everyone else, must question the continued featuring of this series on the front-page - I totally see that this was a lot of hard work on your part, and you should definitely be commended for all the work you've put in. Not everyone can say that they want to write, direct and code a six chapter run-and-gun shooter and actually pull it off.
However, since you have been getting a lot of front-page press, I highly recommend taking the critiques that have been offered seriously for future projects. This game is a great start, and hopefully you'll only be going up from here.
If you don't, however, all that will be left is what's embodied in this series: an admirable, but uninspired - and ultimately uninteresting - effort.


People find this review helpful!