Azurefish
- Score:
- rated 3.68 / 5 stars
- Views:
- 53,164 Views
- Share Links:
- Genre:
- Adventure - Other
- fish
- physics
- minigame
- sandbox
Credits & Info
- Uploaded
- Apr 8, 2011 | 9:05 AM EDT
- File Info
- Game
- 5.1 mb
- Daily 5th Place April 9, 2011
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Author Comments
Play as a fish and complete various objectives.
I think this is one of my better games. I'm interested to see how it does, as I might carry over some concepts into the next William and Sly. Hope you have fun, and let me know what you think!
Reviews
Rated 4.5 / 5 stars September 29, 2012
I quite adore this game. It's nice to play when you are looking for casual flash game. People keep comparing it to William and Sly and well obviously the same person made it so i dont understand why he can't make a similar style game with different characters and such. Whatever. I loved it (:
Rated 4.5 / 5 stars April 12, 2011
Very reminiscent of Ecco The Dolphin
Even though the game does resemble Ecco quite a lot, it's a very interesting concept touching on gameplay mechanics rarely seen nowadays, which is good, since games like this need more attention. It's also very pretty too, the world seems alive with nice little touches such as the swaying trees and the smaller fish and such. Definitely worth a play.
Rated 4.5 / 5 stars April 16, 2011
This game is soooo beautiful to me !
This game is soooo beautiful to me !
Rated 4.5 / 5 stars April 12, 2011
Fishie!!
The game is beautiful and the music becomes the cherry on top of the cake!
Rated 4.5 / 5 stars April 9, 2011
!!!
To some degree, I agree with the others, in that a lack of a "quest" format leaves a little to be desired and makes this feel a little more like a demo than a complete game. That said, if you call this a demo, then it would have to be the best flash demo that I've ever head the pleasure of playing. Graphics, music, and gameplay are all superb.
It was difficult to distinguish what stuff actually acted as walls and what was just confounding decoration that could be swum through, and there was an awful lot of confounding decoration. That made it more challenging and actually a bit more fun to explore, but when it came to racing it started to annoy me. If I were very motivated to optimize my racing, I might go from checkpoint to checkpoint slowly and meticulously on a mapping run to figure out the optimal path and memorize it for an actual race. But that seems like more work than I really want to do because I'm lazy.
The acrobatic subgame had to be my favorite. I'm very much looking forward to another William and Sly, and would like to see such acrobatics play a role in it.
Me no likey the quiz tho.