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Apr 8, 2011 | 5:19 AM EDT

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Hunters: Relic of Stars - Stage 5. Having retrieved the third orb, Carina and Avior head to the GPF Headquarters.

Play stage 1 here: portal/view/566055
Play stage 2 here: portal/view/566291
Play stage 3 here: portal/view/566564
Play stage 4 here: portal/view/566734
Play stage 6 here: portal/view/567109

Arrow Keys - Move / Aim
Z - Shoot
X - Jump
C - Change Weapons
Spacebar - Pause / Open Map

You can also use WASD to move and JKL to shoot/jump/change weapons, however on some browsers/keyboards you may run into issues with too many keys being pressed at once, nothing I can do about that.

If you have a PC Gamepad, I highly recommend using the Joy2Key Software. You can download it: here:

Saving - Progress through the stage is saved automatically at every major checkpoint. If you have to leave and come back, your progress will still be there!

Bugs - If you do find a bug, please report it to me via PM. Be as descriptive as you can, I can't fix things if I don't know what went wrong!

Sticky Keys Bug - If the keys feel like they're sticking, character keeps running after you let go, please read the third post in this thread: /bbs/topic/1123318
This is a bug with some browsers/systems and there's really nothing I can do to fix it.
Update: Version 2 is now up. I made Polmire easier on easy.



Rated 5 / 5 stars

Not Bad At All

I personally like this game. I can look pass the graphics and and get into the story. I like the voices and the story so far. The bosses are a little easy but thats because I've been a gamer for over 10 years now lol. Keep up the good work, and for those who keep bitching about the graphics, just think back to Nintendo... We didnt need mind blowing graphics for a game to be kick ass


Rated 2.5 / 5 stars


I don't understand why you are making 6 bad games with terrible, boxy graphics (some games are boxy for the artistic style, but this one isn't). The controls are god-awful and adding some fancy voice acting won't even cover up the fact that the game is boring.

This pretty much feels like taking a huge shit: It's only good when it's finally over.
Then metaphorically speaking I have to clean myself playing something decent afterwards.


Rated 3.5 / 5 stars

did you sell out or what

like the other reviewers said you could of made one great game but what your doing I don't know why, I really only play this game for the bosses, which are well done but the levels suck man comon


Rated 3.5 / 5 stars


Great part of this series but one part that I really couldnt stand was the claw boss where you had to shoot his eye to make him go back and fall. Not very fun for me. Other than that great game

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Rated 1.5 / 5 stars

I don't see the purpose

Instead of making 6 games, why not make a single extremely good one? The voice acting is weak and generic, the music dull, the gameplay uninspiring and the controls are ridiculous; anyone who knows PC games uses left ctrl to fire. Z makes no sense as a default.

The art style is run-of-the-mill and there's no point in losing marks for that, but as a 3D artist I don't see the point of several games following the same theme. You overextend a mediocre script, and fail to work on the gameplay. It's just a series of cliched scenes and gametypes that I could play in other games on this very site at a much more polished level.

It feels like a semi-rushed mish-mash rather than a true expression of artistic ability. The issue is that it feels much worse than what it COULD be, and that's where it falls down. Clearly there's talent here, but I would never be satisfied with something of this standard. Even the introductory movie for example needs sharpening up, and the actors told to ditch the American sci-fi cliche accents. Arguments are more rapid than your portrayal, and the scene is unskippable. That's not just frustrating, it's also unfitting with the game itself, which is designed to be quick and brutal. Where's the scene setting?

Overall, the programming is fine and the art standard. It doesn't have to be beautiful to be functional. But that's the problem; it's merely functional. Why create six? I don't get it, and it seems like a real waste of time when you could have invested in making something not only original, but also stunningly good.

Uninspiring and I expected better.

There's some debate, but overall people find this review helpful