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Apr 6, 2011 | 5:58 AM EDT

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Hunters: Relic of Stars - Stage 4. Carina and Avior team up, and head off in search of the third orb.

Play stage 1 here:
Play stage 2 here:
Play stage 3 here:
Play stage 5 here:
Play stage 6 here:

Arrow Keys - Move / Aim
Z - Shoot
X - Jump
C - Change Weapons
Spacebar - Pause / Open Map

You can also use WASD to move and JKL to shoot/jump/change weapons, however on some browsers/keyboards you may run into issues with too many keys being pressed at once, nothing I can do about that.

If you have a PC Gamepad, I highly recommend using the Joy2Key Software. You can download it: here:

Saving - Progress through the stage is saved automatically at every major checkpoint. If you have to leave and come back, your progress will still be there!

Bugs - If you do find a bug, please report it to me via PM. Be as descriptive as you can, I can't fix things if I don't know what went wrong!

Sticky Keys Bug - If the keys feel like they're sticking, character keeps running after you let go, please read the third post in this thread:
This is a bug with some browsers/systems and there's really nothing I can do to fix it.



Rated 3 / 5 stars April 6, 2011

pretty good

still dont know what all the hype is about. there should definitly be check points. and more fluid movment.


Rated 3 / 5 stars April 6, 2011


This one is actually a little more bearable.
I'll be honest though, I still think this series could use a massive graphical overhaul. Yes, this does feel like an old school megaman game, but that's the problem:
It feels rushed. Megaman games were on smaller screens, which allowed for less detail, but you could feel there was genuine effort and thought put into enemy and level design.
I mean yes, Hunters: Relic of Stars has "thousands" of new sprites even though it's main ones are ripped from an '05 movie for "continuity", but they all look like they were made in five minutes... It's like you slapped a bunch of simple shapes together, filled them with gradients and voila. Maybe consider finding someone who can make your game seem a little more... modern? I find it hard to believe no one would have offered yet.
Just a suggestion, though.
Music was actually rather fitting, no complaints there. The controls are still a little...I dunno, iffy, but I'll blame my own sub-par reflexes when it comes to harmoniously synchronising shooting and avoiding while aiming accurately.
I still find the cutscenes, along with the script, incredibly cliché for the times, where the dialogue has me scrambling for a Skip button. There are also a lot of things that aren't really explained to people who haven't bothered making a background check on your series.
Why is there a ninja in the forest...?
And why is he so mellow...?
To each his own, I suppose.
This probably appeals to a younger generation, where the challenge is definitely present and the story is simple and easy to follow, even if there are a few logical discrepancies.
All in all, not my bag. I need a solid story and graphics that don't feel like placeholders. But apparently it's good enough to make frontpage, so I guess my tastes are wonky... >.>

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Rated 2.5 / 5 stars April 8, 2011


I do like the great contrast to all levels through these games. I do apologize for the low score, but I must state that the shotgun is a lousy weapon. One has to get quite close to use it and by then, the foe has already struck you a few times.

Story is okay. Voice acting is also okay. Gameplay is good. Graphics are subpar. That's about it. Keep at it!


Rated 1.5 / 5 stars April 7, 2011

could be great, but...

now i havnt played the other ones, this is just my general feel about it. unlimited ammo is nice, on certain weapons. but if you have unlimited ammo and a bazooka....all im saying is, give us limited ammo on certain thins and unlimited on others, like the pistol(although fully charged its a lethal weapon) graphics are not the best i have ever seen. and the aiming could be better, at the same time could be much worse. also the controls were kinda....well not hard just not right, like i tried to jump to a ledge and it didnt work and i landed back in the beginning...all in all didnt really like it, could be a great game, just needs a little work.


Rated 1 / 5 stars April 9, 2011

Utter shit

This is by far the shittiest game I've had the displeasure to play.
Not including the 'voice acting' or even the 'animation'. Solely on the topic of gameplay, this blows.
Worst issues first.
--Diagonal shooting-- how do you fuck this up? So you were too fucking lazy to set a control scheme with 2 more keys combined with the up/down key to shoot at an angle without moving? I can just imagine the shit that was neglected or ignored IF this 'ms paint' game was play tested. "Lets have the bosses dangle on the edges of the screen for 80% of the fight and have the player attempt to make angled shots to kill the boss sometime this century, awkwardly dancing back and forth, dancing off narrow platforms, etc etc."

--Enemies-- I find it laughable, most of the human enemies just run into you to deal damage. OH NO! I'VE BEEN SHOULDER CHECK'D x_x. YOU HEADBUTTED MY SHOE x_x. They're fuckn running and jumping around not even shooting half the time.

--Weapons-- Machine gun could of had a knockback effect, Rocket launcher was a good start~ should of added splash damage when it connects with a solid object, Pistol with the megaman rip off charge still amounts to shit... and theres the shotgun... LOLOLOLOLOLOLOLOLOL when does a spread gun equate to the bb's evaporating 5 feet from the barrel?

--Level Design-- Patrolling fire patches? Conveniently placed sprinklers over blazing blockades? Rats, water drops from the ceiling, and dear god! Jumping fish and butterflys, oh my!? How did you manage to copy/paste all these NES cliches into this awful submission?

The be fair, to a number of people it may not be as bad as I'm making it out ot be, and maybe it isn't. But you could of done 10 times better if you playtested and tweeked it before rushing it to be submitted.