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Hunters - Stage 4

rated 4.14 / 5 stars
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Action - Shooter - Run 'n Gun

Credits & Info

Apr 6, 2011 | 5:58 AM EDT

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Author Comments

Hunters: Relic of Stars - Stage 4. Carina and Avior team up, and head off in search of the third orb.

Play stage 1 here:
Play stage 2 here:
Play stage 3 here:
Play stage 5 here:
Play stage 6 here:

Arrow Keys - Move / Aim
Z - Shoot
X - Jump
C - Change Weapons
Spacebar - Pause / Open Map

You can also use WASD to move and JKL to shoot/jump/change weapons, however on some browsers/keyboards you may run into issues with too many keys being pressed at once, nothing I can do about that.

If you have a PC Gamepad, I highly recommend using the Joy2Key Software. You can download it: here:

Saving - Progress through the stage is saved automatically at every major checkpoint. If you have to leave and come back, your progress will still be there!

Bugs - If you do find a bug, please report it to me via PM. Be as descriptive as you can, I can't fix things if I don't know what went wrong!

Sticky Keys Bug - If the keys feel like they're sticking, character keeps running after you let go, please read the third post in this thread:
This is a bug with some browsers/systems and there's really nothing I can do to fix it.



Rated 1 / 5 stars

Utter shit

This is by far the shittiest game I've had the displeasure to play.
Not including the 'voice acting' or even the 'animation'. Solely on the topic of gameplay, this blows.
Worst issues first.
--Diagonal shooting-- how do you fuck this up? So you were too fucking lazy to set a control scheme with 2 more keys combined with the up/down key to shoot at an angle without moving? I can just imagine the shit that was neglected or ignored IF this 'ms paint' game was play tested. "Lets have the bosses dangle on the edges of the screen for 80% of the fight and have the player attempt to make angled shots to kill the boss sometime this century, awkwardly dancing back and forth, dancing off narrow platforms, etc etc."

--Enemies-- I find it laughable, most of the human enemies just run into you to deal damage. OH NO! I'VE BEEN SHOULDER CHECK'D x_x. YOU HEADBUTTED MY SHOE x_x. They're fuckn running and jumping around not even shooting half the time.

--Weapons-- Machine gun could of had a knockback effect, Rocket launcher was a good start~ should of added splash damage when it connects with a solid object, Pistol with the megaman rip off charge still amounts to shit... and theres the shotgun... LOLOLOLOLOLOLOLOLOL when does a spread gun equate to the bb's evaporating 5 feet from the barrel?

--Level Design-- Patrolling fire patches? Conveniently placed sprinklers over blazing blockades? Rats, water drops from the ceiling, and dear god! Jumping fish and butterflys, oh my!? How did you manage to copy/paste all these NES cliches into this awful submission?

The be fair, to a number of people it may not be as bad as I'm making it out ot be, and maybe it isn't. But you could of done 10 times better if you playtested and tweeked it before rushing it to be submitted.


Rated 0 / 5 stars

Do You even care?

Without subtitles to understand the story, this game looks to me like the other 3 ones.