Dino Jeff returns with a new look. Several hidden areas to unlock and find. Navigate the level with care and strategic consideration in order to obtain the high score. I'm not even 100 percent sure what the highest score possible is but it's above 300 thousand. Surprise me!
Back in November of 2010 I contacted a pixel graphics user here on NG who agreed to complete the graphics side of the game for me. He even started on the project and sent me a few items. But after 4 months without another word I decided to draw and code this alone.
It turned out well. Ended up taking 2.5 weeks of actual solid work and another half week adding sound and making minor changes. I was updating the PabMo blog quite often during the process so check that out perhaps. Medals have been approved.
Wasn't sure which genre to choose because it's kind of a puzzle game as well as a collect and avoid game. Still looking for an artist to help me through the third installment which I'll start in a month or so. General hint from me would be to explore the environment. Could lag on slower computers.
UPDATE 20 April 2011: Functional Mochi scoreboard added.