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Today, I made a demo game called, James the Rock, it has tutorials, and two levels for the demo game. But I will be making a full version of James the Rock.
I put some coin in two levels, and enemies too.
If the enemy hits you, you'll be doing all over again, except the score, won't go away.
Press W to Jump
Press A to Left
Press D to Right
Press W to Jump when the enemy comes to you, just like leap frog.
Nice Game, Needs More
Not at all a bad game. No bugs, decent art and music. But my one problem is platformers like this have been done so many times, so to have a great, memorable platformer you need a good plot, unique character devolpment, upgrades, or something. It just needs more. Its a good game, it just lacks that appeal to make someone play till the end. Overall good work lots of potential :)
The review I came up with
- the sound for picking up coins was annoying(facebook sound)
- you can go off screen in the tutorial levels
- you can't even pass the first level
Not bad... in fact pretty awesome... the music is nice and the game play is somewhat fun.
Thank you :) But I'm not rushing this work or anything, I'm just taking my time. :)
I work this game like 3, or 5 hours. :)
Cool graphics! By the way, the flag doesn't work. Also, you should include in the tutorial that when you reach the flag, it should go to the next level, and there should be a coin shop and medals when you reach a number of coins. Those are just a few of my ideas. Keep working!
Things you should consider
This game, once the full version comes out, may be an easy, mellow game to take up time, which, in general, would make it fun. However, the enemy mechanic is slightly complicated for a one hand game, and clicking when reaching the end of a level is a bit demanding of the player, even with the simplicity of the controls.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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