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Let your mind do the thinking while your fingers do the switching! Change colors to make your way through the colorful world of hue.
Space/Up = jump;
left = change red;
down = change green;
right = change blue;
P = pause
Coming Soon: Hue Runner on iPhone and iPad!
NEW UPDATES (4/29/2011):
Fixed Broken wall bug (4/29/2011)
Fixed Space bar Responsiveness (4/29/2011)!
Fixed Screen Jitter (4/29/2011)
Controls now onscreen. (4/1/2011)
Added spacebar to retry. (4/1/2011)
*Fixed Wall Bug (4/1/2011)
*Ceilings now obey the color rule! (4/1/2011)
*End-Game tweaking. (4/1/2011)
Pretty interesting game. Easy to understand. Challenging enough so that it is not boring. I especially liked the walls concept. Another good thing that I like is that everything is random so you can't just remember everything and break the game. The only thing I don't like is that when you get farther the scrolling gets so fast that it is very hard to manage what you are doing.
The walls. Ugh people use your brains. If you fall through a platform when you have the wrong color...if you use a different color than the wall you should go through it. I got that right away. ANyway, the game is simple fun and entertaining. The art is original and so is the games idea. I waqs brought here by your new game. You have obvious talent as a game dev. Keep up the awesome work. Maybe we could team up and I could draw for a game of yours someday. Anyway. Good work.
When the music goes faster it makes consentrate more.
this game is an Instant classic
not to be confused with a brand new antique
Hue is a simply sweet (without the diabetes)
Hue's simple design is sleek and bright like a lollipop and the game play is just as sweet. Responsiveness is important in a game like this and Hue certainly has it. With the speed of the game it's easy to say it's mindless. But really you are simply thinking so quickly that you hardly recognize it.
It can be a bit agonizing to fall off during a really good run from running into a wall or missing a jump. Especially when you must start all over again at what feels like a snail's pace once you've mastered the controls and made a few runs. If anything that just imspires me to do better
The only reason I give this a 9 instead of a 10 is that the difficulty level seems to go up a bit to quickly and walls can pop up sporadically in the early levels without so much as a how-do-you-do. The earthquake mode also does awful things to my eyes but that's the point...
Overall I suggest you play this game. Yes it doesn't have badges but this pure little pixel goody is worth playing again and again. Plus it isn't a clone (and shouldn't we support new ideas?) and it simply doesn't suck (my eloquence is failing me).
Thanks for the review. People like you motivate me to make high quality games :)
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