Bullet Heaven
- Score:
- rated 4.32 / 5 stars
- Views:
- 688,849 Views
- Share Links:
- Genre:
- Action - Shooter - Vertical Flight
- shooter
- hell
- bullet
- touhou
Credits & Info
- Uploaded
- Apr 2, 2011 | 12:56 PM EDT
- File Info
- Game
- 6.4 mb
- Daily Feature April 3, 2011
- Weekly 4th Place April 6, 2011
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Author Comments
Hay guys!
Here's the shooter I've been working on for a while, hope ya enjoy it.
Mouse/Arrow Keys: Movement
Z/Click: Main Weapon: Fast but weak.
X/Double-Click: Sub Weapon: Powerful but charges slowly.
C/Space: Bomb: Clears the screen.
Shift: Focus: Slows down your movement and shows hitbox.
P/Esc: Pause
If the game runs slowly, turn off the graphics stuff in the options.
Also, if you experience any problems with the keys sticking, just use mouse controls instead.
Reviews
Rated 5 / 5 stars April 3, 2011
Awesome
Most of your game are awesome keep it up!!!
Rated 5 / 5 stars April 3, 2011
to sum it all up...
I must say that this is a masterpiece. Anything else that could have been said about your submission has already been said. with that, i wish you luck in your actions my friend.
Rated 4.5 / 5 stars April 3, 2011
Excellent game!
It started off basic, but as you progressed, things got crazy. The true beauty of the game comes from the boss fights though, and that is all and well for bullet hell games.
The tips were good, and for the most part, they came at convenient times. The only complaint I have here is that you failed to mention that the broken parts of the eyeball monsters in the desert levels don't give points. I was under the impression that they would give points, just like the medium and large rocks do.
While it is traditional to have a super small hitbox for games like these, I thought maybe it was too small. I could stand in the face of shotgun sprays and survive 30-70% of the time, shrug it off, and go "okay, whatever." It was ludicrous at times. Then again, if you made it larger, it would be less obvious as to where your bounds were really at without the focus pixel/shape thing (the rest of the game could be adjusted accordingly for the right difficulty). Decisions, decisions.
I found it a little odd that the last two unlockable characters, Lance and Anna, were possibly the weakest when everything was upgraded. Oh sure, they are strong and good if all you did was hold down the primary fire button and forget about it, while concentrating on subs and movement. But what they lacked was burst fire capabilities (except Lance's sub, but that doesn't come often) that were part of the first three characters', NoLegs Matt and Natalie, primary fire features. The extra shots that come out more than make up for the extra pewpew DPS that the last two characters throw out. If I just focused on depleting only the top 1/4th of the primary fire meter, I can down bosses pretty darn fast. Hell, most of the time I could do my routine of shotgun fire, blowing my subs, and then when the boss' bullets covered the entire screen for a few seconds, it switches to the next phase. Since Matt has an extra bomb, I would argue he's the best character to use for the bonus levels.
Lastly, this kinda bothered me throughout the whole game. Virtually everything was a single image, with exception to a few enemies (the butterflies, bone dragons, etc.). I know it's good for performance issues, and you're probably going to be staring at the legion of bullets flying your way anyways. But it bothered me anyways.
Overall, the gameplay was great, and it drowned out most of the detractors. I wouldn't mind playing more of these kinds of games. And as a show of how much I enjoyed it, I got S rank in everything. Keep up the great work!
P.S.
As a fellow medal scoring Newgrounder, I'd like to report and say that all your medals are working fine. Dunno if you saw the message in the BBS, but I'll say it here too.
I agree.
Rated 5 / 5 stars April 3, 2011
AWSOME!!
one of the best timewaster i've ever played!
Rated 5 / 5 stars April 3, 2011
Super
In some moments i my eyes started dazziling