Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
IMPORTANT: watch the whole thing, even after the credits
i spent ages on this. it's my first madness animation (dont count casey the punsiher, i made that during this)
if people like it i may stop playing tf2 long enough to make a sequel.
Final note: if you like the music, check out DJ-Fantasy, he has heaps of cool music
EDIT: if you watched this when it was first uploaded, i fixed the screen issue :(
EDIT 2: WOW! 3rd place, must be better than i thought! :D
- i got front paged? thats awesome! :D thanks to all people who made that happen, newgrounders and newground mod team and the like
- thanks heaps for the feedback, i've been using it all as i make the next one
General idea was good, and I enjoyed the part where he fought his hallucination near the equipment locker. I feel like you could do well to expand on that premise in any continuation.
It's clear that a lot of effort was put into this, and the combat isn't that bad. Most points here are going for the general premise, and a few interesting effects.
You missed out a lot of details that could have made this better, little things that would have appealed to me. For example, when he kills the bandage-wearing agent, the agent flips him off. I would have liked it better if you did a little more with that, perhaps having the main character cutting off the finger in a kind of Grindhouse style moment.
actually, that bandaged agend is going to be a reaccuring charachter, i'm going for a more, "cyberpunk" world, so that agent is going to be returning in the next one to get the protagonist with some pretty sweet armour and energy weapons
simple lovely but...
I really love the character development in this piece, its quite rare for madness...
okay, the one of the most cool in this shorty was (beside the fighting) the flashback. i like how u put into artistic sense to it, using scribble lines etc.
what i dissapointed in this was that u use the same ol' madness side view approachment. by seeing ur ability to animate, you should move on to normal animation which will be so much more original and aesthetic value.
overall, keep doing what u do best, but move on to the next level... :D
that is what alot of my friends say, but, sadly, i've only been animating for abot 12 months, and have yet to take a lesson on it (i really should get onto that). so what i can do is extremely limited. i am however doing some persoal experiments with distances and 3d panning..... but in 2 years im going to be in 2nd year uni with an elective of animation, so expect quality to take a jump then ;3
I don't know what you can do, but things are too slow...
And it's not my computer.
Nice, but do shorter next time.
i've actually disliked other madness because they try to cram too much into a small time frame, but, each to their own
Absolute maze of a story.
The plot and how much that guy just slipped behind didn't give much depth, but the fact that there we're some great comic style story is alway's good, kind of seemed like Dead Space 2 with Batman: Arkhum Asylum, but that's why I thought it's worthy of Krinkels standards. Good job.
by maze do you mean complex and interesting or long and confusing? because i wouldn't have chosen maze to decribe anything.....
soooo... thanks? i think....
Bande annonce type aventure/SF influencé par Miyazaki Moebius et syd mead.
LOVE POP CULTURE? SIGN UP NOW!
Bino's journey into hell begins!
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.