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Apr 1, 2011 | 1:50 PM EDT
  • Daily 3rd Place April 2, 2011

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What's a ninja to do when he finds himself at the top of an infinitely tall tower filled with deadly enemies? Jump, stab, bomb, and make "HIYA!" sounds in this challenging platformer that pits you against endless floors of enemies and a ticking clock. The randomly generated tower is different every time you play, so bring your skill and speed and dive as deep as you can before the House of Dead Ninjas claims your little ninja soul.

Reviews


PiratapoldoPiratapoldo

Rated 5 / 5 stars

i can't stop to play it!!! Sooo Funny. it deserves 5 stars


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PhobotechPhobotech

Rated 5 / 5 stars

Incredibly Fun and Challenging! I LOVE THIS GAME!

To Players:
-READ THE MANUAL
-DOUBLE TAP DOWN to break silver or purple blocks
-IF FALLING FROM GREAT HEIGHTS, either hold DOWN or remember you have a double jump to evade near-death
-USE SHURIKENS OFTEN, WISELY, and RECOLLECT THEM
-PILEDRIVING = Holding down in midair for a downward stab. Quickly kills many enemies from above.

GREEN NINJA- A stab or shuriken should do the trick, kill if in the way.
PURPLE NINJA- If you move below them, they might fall on your from above. Take the precaution to kill them when you can, but be careful; groups of them can cluster up sometimes, so when you think there's one, there might be two. A stab or piledriver will take care of twins in one shot, but I'm warning you of this if you stick with shurikens.
FAT NINJA- Double tap the shurikens or piledrive. It's a little risky getting up close to double stab.
FOX DAGGER- When you see them from above, wait for them to throw their knife, then drop down and immediately shuriken. They usually throw a knife the moment you appear on screen, so let them make themselves vulnerable. If landing from way up high, REMEMBER TO KEEP DUCKING ONCE YOU LAND! Crouch below a thrown knife, stand and shuriken.
FROGS- Duck and shuriken AT A DISTANCE to kill them quickly if the terrain allows it. They'll jump towards you when you're a certain distance away from them. This becomes predictable with practice. You COULD approach, retreat, and stab. Similar to the Fox Dagger, they'll act on the level below you as if you were down there with them. After they jump, they're vulnerable for a second or three, so run in and stab them AFTER they've jumped.
MADMEN (The Electric Ghost)- They're very predictable, so just be patient and slip past them. If that ain't an option, you can kill them with a bomb.
KARAKA (Hopping Chicken)- A well timed shuriken or a stab should do it. Just try not to get too close.
DRAGON- Keep an eye peeled for that tiny green spike in the level you're about to drop down on AT ALL TIMES. The moment you land, quickly throw a single shuriken in it's direction, and it WILL hit before a fireball is shot. You can even shoot the shuriken from afar before the dragon is triggered to attack; it's hitbox is higher than the spike is. If the fireball is coming, duck and get away from the wall where it'll splash against.
EKI (Spiked Balls)- Can be destroyed with bombs if necessary, the tricky part is placing the bomb where the ball WILL be when it detonates. The one you'll probably need to bomb the most is the unchained one ricocheting all over the place. Typically predictable, just try to see their pattern and move around them.
WUM WUM (Purple Worms) Just avoid them or stab them.
GROR (Purple Stone Things) Can be bombed from above (before they fall, while attached to the ceiling). Typically you can just jump over them once they've landed. If you can't, bomb 'em.
NOMIT (Skeletons) They charge you the instant you land on their level. Shuriken them as quickly as possibly. If they somehow fall below you, but at such an angle you can't stab, try to outrun them to shuriken, time a well-placed stab, or land, double jump, and piledrive.
WALKING SPIKE TRAPS- Shuriken them when they've walked in an area where you could deal with a spike trap. SOMETIMES you can piledrive them and live if you juuust hit the sides, but it's risky.
NORMAL SPIKES- Evade or bomb 'em.
RIPPER-A well-timed shuriken or piledrive will kill them. If you MUST stab them, jump while you do it.
MAGICLOKE-This is important. Double Jump above them and PILEDRIVE 'EM. They will die without putting up a fight.
SCHIMP (Shield Ninja) Shuriken them in the back. They're almost invulnerable if they're stuck on a single space, so try to stab them without getting too close when that happens
DAINON (Block Tower) shuriken or stab the eye block. You can piledrive the one's where the eye is at the very top.
BAHAMUT- Some say you need nine lives and stay alive to summon him, others say you need to kill every kind of enemy without dying. Challenge Accepted.

Fun and Fast game! I love the NES Nostalgia! Voted 5! Thank you!


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thecornman25thecornman25

Rated 5 / 5 stars

cool

hey i got one thing to say..... this game rocks!!!!!!!!!!!!!!!!!!



7darkriders7darkriders

Rated 5 / 5 stars

best ninja game

the title made me jump however its the best ninja game i ever played 5/5 10/10 amazing work dude :)


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shinobodyshinobody

Rated 5 / 5 stars

Appendix

Annex to guide below.
General: Don't fall through more than one floor at a time. It'll kill you more often than help you spare some time.
Bonus rooms: Some are protected by metal blocks, which can only be bombed. For strategy, think like that : if you have more than 20 seconds on the counter when you see them, engage. It counts ESPECIALLY with backdoors, as they take a lot of delay between entering and travel. Doesn't matter with golden clock rooms - take them always, especially if you normally can't keep up with time. Eye seems like the worst of all powerups, so if you have trouble with timer - don't take it.
Life gambit: Like in all arcade games with Life powerup system, risking your life to pickup a life MAKES sense. Worst situation: you get life, you die . You get few bonus seconds (as timer restarts) and lose all Pixies (see below). Best: +1 Life. Yeah.
Pixies: They serve for SCORE MULTIPLIER. So, having one DOUBLES score you'll get. Having 3 QUADRUPLES it. And you can have EVEN MORE. If you haven't figured out yet, they're the most important f'ing thing in the game. Also,*!IMPORTANT!* they make exception for the Life Gambit above: if you have more than one Pixie, risking (like, heavily) your life STOPS making sense.
Now, for the enemies tips annex:
Niji and Deezi (aka NinjaWannabes): easy kill. Shuriken preferred. Remember to take stars back.
Badoomba (aka Fatso): Jump and downthurst. Evade when unneeded. Neext.
Kinne (aka FoxMoFo): Atually, tip you'll find in in-game manual, "when you see him, DUCK!" makes sense. A LOT. Also, when you see his knife when you are falling, DOUBLEJUMP! You'll stay in the air, and knife will pass. Preferred: Shuriken. REALLY.
Giz (aka: $^&#* FROG!!!) Not really nice *author twitches* enemy. Rrr. Downthrust bugger when falling, when on floor I suggest throwing one star when ducked, then IMMEDIATELY standing up and throwing some more. Otherwise bugger may JUMP and evade them.
Nomit:(aka BleedingBones) Not so dangerous as it looks. Shuriken or sword. Actaually, his falling skill may be more dangerous than his running speed.
Knives:(aka GrassTopDragon) Inicknamed it for its "grasstop" horns visible when he's hidden. Remeber, true ninja is PARANOID. So be PARANOID and watch out for every sprinkle of GREEN. Argh. Otherwise, entry from below review works (crouch and star) PROTIP! Although it may not seem obvious, downthrusting him works.
WumWum (aka PurpleGrass): LOL. Oneshot form sword... Not so funny when combined with Eki (spiky balls).Crap. Luckily, it doesn't happen often.
Gror (aka HemorrhoidBlock*): Throw bomb on floor ABOVE him. Splash damage will take him too. Cool.
*if you don't get joke, watch "VG Cats Animated 2", here on NG.
Magicloke: (Aka Rincewind): Actually I hated him too, unless I read the ingame manual (do it too! "Read Manual" entry in MainMenu! It'll save your ass more than once...) and realised... that he isn't hostile.
HE'S NOT HOSTILE.
He will NEVER attack you first. Never. That's why you get so many points for killing him: BECAUSE IT'S OPTIONAL. Just jump over him (you still get Collison Damage if you walk on him) and that's all. When you feel you MUST kill him, spam shurikens like mad.
Dainon: (aka IceCube): When his eye is low (in his lower half), then DOWNTHRUSTING HIM DOESN'T WORKS. Argh. But, doublejump control will allow you to evade him, won't it?
That's all, folks. Aha, and tips from jbloom88's review apply as well.


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