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Mar 31, 2011 | 8:47 AM EDT
  • Daily 2nd Place April 1, 2011

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Author Comments

This game was a labor of love. When I was a kid I used to play all of these text adventures and I really enjoyed them. So I wanted to make one myself, and I did. I also filled it full of colorful art to help keep it interesting. I know not everyone is going to like this, and I don't care. I made it for fun and if just a few people enjoy it then it was all worth it. Thanks guys, stay cool.

Notes ----------
The game autosaves any time you enter a new room, so don't worry about saving
Melee combat is automatic, just like in the old days of text games and muds. Spells however must be manually cast by the player.
If you find a relic, you can equip/dequip them under 'Equipment'
There are five Relics in the game.

Reviews


Jdietz43Jdietz43

Rated 2.5 / 5 stars November 6, 2011

Not feeling it

The art goes a long way in making this game look nice, and at the beginning I was expecting quite a bit. Unfortunately I'm compelled to finish this more out of spite than enjoyment.

There is pretty much no way for me to level fast enough to make this game worthwhile, as the end of the game demands rather high stats, but no reliable way to level faster than a slow crawl. It wouldn't be so bad: but you only get 3 skill points no matter what level you've reached, and no matter who you are Dexterity is the all consuming stat.

In order to simply hit anything ever in the second half of the game you'll need to put every single level you get into Dexterity, stunting your growth as far as damage output to only what you can glean through the shop. That shop which is identical in each location: you can't even be selective about. In order to go anywhere equipment wise you have to literally buy out every single piece one by one, and each isn't necessarily an upgrade from the last, sometimes forcing you to take a hit to your equipment and waste money just to increase future prospects which you will then be also forced to buy if you wish for anything better. You can kind of skirt this by shoehorning in some luck and using the whetting stone, but it's still slow go. The advice tooltip upon death tells me not to put too much in one stat: and yet even at 25 dexterity, my highest stat, I cannot hit a Dust Dragon even once. I don't know how many levels you expected people to have grinded through to this point: but without giving more than 3 levels, you just drain it all into dexterity if you want even a slight chance. Intelligence is also only useful for the basic heal ability: after that you're wasting your potential health which you'll need since you still don't have enough skill points to put into vitality by the time you reach the Cultists.

Oh, and I also didn't enjoy how the encounters always happened at a certain square each and every time through an area. It really takes away from the game when I die: respawn, and walk though the path again knowing exactly when and where I'll be stopped by an exact amount of monsters on my way.

It was a nice try, it really was. The art and the engine structure for the game work great. But the game itself needed some major tweaks in order for me to call this genuinely fun rather than tasking.

PS: You probably want to at least bump up this rating to Mature if you're going to have topless Pixies as an enemy.


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metalgear91metalgear91

Rated 5 / 5 stars November 4, 2011

Funny

After a battle, read the quotes, they are pretty funny.


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N3meX1sN3meX1s

Rated 1.5 / 5 stars October 30, 2011

always miss?

why i always miss? i dont want to wait to kill a monster in about 2min if he always miss the target 10 times a row...


Hyptosis responds:

Add to dexterity or intelligence. Thanks for the down vote because you can't read the help.


DarkgasherDarkgasher

Rated 5 / 5 stars October 27, 2011

Weird but awesome

The beast from hell was amazing


Hyptosis responds:

They really look like that you know! :D


PoundDotBlamPoundDotBlam

Rated 3.5 / 5 stars September 26, 2011

It's kind of a text adventure...

But I know what you mean... there is a story behind everything and you have to read the whole text to enjoy the game... which I did.

I kind of wish there was more puzzle solving... but that's a product of your description: I was expecting something that you would have to solve. In this case, it's really just like any other turn based RPG, except your turns for attack are automatic.

5 for the concept, 7 for the gameplay...


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