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rated 4.16 / 5 stars
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Adventure - RPG

Credits & Info

Mar 31, 2011 | 8:47 AM EDT

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Author Comments

This game was a labor of love. When I was a kid I used to play all of these text adventures and I really enjoyed them. So I wanted to make one myself, and I did. I also filled it full of colorful art to help keep it interesting. I know not everyone is going to like this, and I don't care. I made it for fun and if just a few people enjoy it then it was all worth it. Thanks guys, stay cool.

Notes ----------
The game autosaves any time you enter a new room, so don't worry about saving
Melee combat is automatic, just like in the old days of text games and muds. Spells however must be manually cast by the player.
If you find a relic, you can equip/dequip them under 'Equipment'
There are five Relics in the game.



Rated 4 / 5 stars

Strong but could use a few tweaks

I'm a big fan of the text based games you mention as inspiration, but despite the lovingly crafted flavor text for each room, this didn't feel like those games to me. In those games every room was lovingly crafted and unique because there was something in each room to do or look for etc... and the ones where there wasn't were red herrings. In your game there are a TON of rooms but you can completely ignore the flavor text and just watch the right hand box for the "there's something to interact with in this room" text, which is completely counter to the spirit of the original genre where figuring out what to do in each room was crucial.

Towards the end, the run back to Fleen when I realized I needed to re-train stats to have a chance (needed more dex) was a chore, especially cause of the mind numbingly slow pace of combat and the frequency of random encounters.

Others have said Dex is too heavily weighted and I agree, but I'll further point out that if you need a certain Dex score to reliably hit a foe, that score should NOT make it nearly impossible for that foe to hit you as seemed to be more and more the case as the game progressed (the dragon for example, I needed 40 dex to reliably hit, but at that point he didn't land a single attack the whole fight) The dex scale seemed like there was only a few point range where both you and the foe could hit the other. Any lower and you couldn't land a blow, any higher and your foe couldn't hit you.

I've never been fond of purchase systems that force you to buy each level of upgrade. It seems smarter to me to be able to skip levels on a regular basis.

That's a lot of complaints, but overall the game was fun and I enjoyed playing it. I'm looking forward to your next entry in this genre.

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Rated 4.5 / 5 stars

Good Game...

I have to agree with some people though...DEX is a bit too necessary/overpowered. I managed to beat the Dragon at level 20 with 44 DEX rest in STR, and all armor except torso maxed...weapon I'm not sure if there's another one after the $3200 one. So yea...pretty good overall.


Rated 3.5 / 5 stars

Ended up with a drag

It started fine, but it began to take way to long to level up, and became very difficult to make hits on enemies. I was often hitting on only 1 or 2 out of every five shots. But with the health/mana regen, I could camp and regen between each battle, but that wasted soo much time.


Rated 5 / 5 stars

Well done Sir!

I made it to level 27 in about four hours and finished the game. This is a fine mini-rpg. No bugs in my adventure. I could not kill the last dragon but he is a side quest type and not required for the game. Over all 10 out of 10 for a good rpg experience!

Hyptosis responds:

Thanks for the feedback, glad you liked it. ^_^


Rated 5 / 5 stars


the guy with cards appear with gambit

Hyptosis responds:

Make like because coins, happenings?