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Pokemon Tower Defense

rated 4.37 / 5 stars
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Strategy - Tower Defense

Credits & Info

Mar 30, 2011 | 3:06 PM EDT
  • Frontpaged March 31, 2011
  • Daily 2nd Place March 31, 2011
  • Weekly 3rd Place April 6, 2011

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Author Comments

Previously a top ten action app on the android marketplace (got suspended) with over 100k downloads! 4.8/5 rating with over 2,000 ratings!

When a pack of wild Rattata attack Professor Oak's lab, it is up to you to stop them. Set out on your own Pokemon journey, to catch and train all pokemon and try to solve the mystery behind these attacks. Featuring the original 151 pokemon!

Visit my blog for more updates and info on the game http://samdangames.blogsp

Capture the enemy Pokemon and add them to your team.
Level up your team and bring them into battle.
Classic Tower defense gameplay.
A wild and crazy story that takes you all around the kanto region.
Pokemon will learn moves and EVOLVE just like the real game!
Level all the way to 100!

Visit our blog for more news on our new games and PTD sequel!




Rated 4 / 5 stars

too many bugs

for some reason I am unable to catch pokemon, even at low health. I don't know if it is something I'm doing, or if it is the game itself. I love the concept, keep at it


Rated 4 / 5 stars

few complaints

some pokemon you face are just way to strong and you have to spend time grinding and grinding which i dont want to do in a flash game, you cant just continue the story on a steady pace, you always have to stop and level and it just slows everything down,

i also feel forced to use certain pokemon because of type advantages instead of the pokemon i want to use, i know that its part of strategy but unless its super effective there is no chance you are defeating any pokemon, you cant use anything that's even normal effective, it has to be super or you wont win,

some pokemon are just stupid tough to beat, i could never defeat goldeen in mistys gym, the gyrados in rock tunnel is so strong and also arbok in the diglett cave, to many little annoyances

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Rated 4 / 5 stars

great, but has its flaws

It's addictive and I like that it has graphics and music from the Pokemon games. I love it. I'm definitely going to come back to play as it gets updated :) But hopefully these things are planned for the upcoming versions:

- Mute button

- The fields are too big compared to the amount of space where things are actually happening. The screen-jumps that happen when you click on Pokemon in different spots is awkward and a lot of the time unnecessary because the Pokemon is perfectly reachable in the screen's original position. Same for the level selection screen. That much scrolling shouldn't be required for a list of seven levels but the maps are just so huge.

- The Party Lineup/Pokeball area should have its own separate spot instead of laying on top of the battlefield. Sometimes it blocks a Pokemon so you can't click on it, and it just looks a little messy.

-Maybe as the levels get harder, let us assign each Pokemon two moves to use interchangably at a time? Or let us set two moves to be used in a specific order. It's not necessary right now but I'm assuming it will be once the levels get harder.

Looking forward to the next level!

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Rated 4 / 5 stars

Good game, but needs work (obviously).

Enjoy the game. Some of the abilities actually seem to make more sense in a tower defense scenario. Of course, being an alpha, it'll be without polish in certain places. On that note, the two things that bother me in this game are:

1. The exp system seems spotty. It seems like exp is awarded based on an enemy you hit dying. However, when trying to level weaker pokemon, they'd hit an enemy, it'd die, and sometimes no exp was awarded. Could be me missing something. Just pointing it out.

2. This is the part that caused me to give an 8/10 instead of a 10/10. Water, and Grass were woefully under-powered. I don't know about vulpix, since I picked charmander, but the only options were bellsprout for grass and poliwag for water. Even at 36, my poliwrath could body slam the team rocket charizard for more damage than his bubblebeam would do. And since the only anti-ground type available is grass, I tried to use victreebel. However, even at 36, its vine whip did less damage than just slapping a sandslash with a normal attack or psychic.

I know there're balance issues. But the whole point of pokemon is type advantage. And if two of the main types are functionally worthless, its a problem.

There's some debate, but overall people find this review helpful


Rated 4 / 5 stars

love the idea

but there are some bugs

sometimes the pokemon will pick up the candy when they aren't even close to catching it.
Because if this I couldn't make it past Curelean Forest because the pokemon would snatch the candy from a quarter of the way across that map.