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Uploaded
Mar 29, 2011 | 12:07 PM EDT

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Author Comments

Hunters: Relic of Stars is a 2D Action Platformer, a love letter to many old school action games of the 8 and 16 bit eras. There are six stages in total, this is the just first one!

Play stage 2 here: http://www.newgrounds.com/portal/view/566291
Play stage 3 here: http://www.newgrounds.com/portal/view/566564
Play stage 4 here: http://www.newgrounds.com/portal/view/566734
Play stage 5 here: http://www.newgrounds.com/portal/view/566895
Play stage 6 here: http://www.newgrounds.com/portal/view/567109

CONTROLS:
Arrow Keys - Move / Aim
Z - Shoot
X - Jump
C - Change Weapons (when available)
Spacebar - Pause / Open Map

You can also use WASD to move and JKL to shoot/jump/change weapons, however on some browsers/keyboards you may run into issues with too many keys being pressed at once, nothing I can do about that.

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PLAY WITH A CONTROLLER:
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If you have a PC Gamepad, I highly recommend using the Joy2Key Software. You can download it: here: http://bit.ly/NCx4h

Saving - Progress through the stage is saved automatically at every major checkpoint. If you have to leave and come back, your progress will still be there!

Bugs - If you do find a bug, please report it to me via PM. Be as descriptive as you can, I can't fix things if I don't know what went wrong!

Sticky Keys Bug - If the keys feel like they're sticking, character keeps running after you let go, please read the third post in this thread: http://www.newgrounds.com/bbs/topic/1123318
This is a bug with some browsers/systems and there's really nothing I can do to fix it.

Reviews


lmegeralmegera

Rated 0.5 / 5 stars April 1, 2011

Seems more like a work in progress

I have a number of issues that I would like the author to address before it is considered a finished product.
1) The only reason I found the game challenging was that the controls were awkward. Many emulators or other games use the spacebar or "X" as the firing mechanism and "Z" is usually used as a cancelling or "go back" button. I would suggest changing the buttons to make them more familiar to your audience
2) Plan out your level maps better. Metroid had variety in even the shape of the rooms you would explore. I would imagine many people would find it dull just to play through a grid.
3) I would suggest making enemy collision boxes larger and have them move toward the player, as opposed to having a simple loop. This makes gameplay more challenging. Otherwise, players might experience the same problem as I did which was walking through much of your game without having to engage any of the enemies.
4) Take more care with your graphics. I understand that you are only making a Flash game, but even in the NES version of Metroid, the graphics were incredibly detailed and added to the atmosphere of the game. I found that much of the time, your graphics were distracting in their mediocrity. Take time to create your own style, as opposed to doing a faux-anime ripoff. Gradients should not be your solution to everything. In addition, the whole screen looks flat and if you took some additional time to add in highlights and shadows, I think that you'll find it gives the graphics a lot more depth and makes the game more inviting to play.
I'm not sure it was intentional for the mouths not to sync up with the voice-acting, but that was also a detail I would correct.
5)Please, please, please add a mute button. I know you're probably trying to save on file size, but just looping the same 10 seconds over and over is downright infuriating.
That's all I can think of at the moment. Please don't take this as a personal affront and accept this solely as constructive criticism.


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uziman477uziman477

Rated 1.5 / 5 stars April 1, 2011

Was this intentional?

I mean, with the success of Dot Dot Dot, was the point of this to make a really bad game? Voices and shit are epic, but I'm agreeing with all the previous people.



broodovermindbroodovermind

Rated 0 / 5 stars April 1, 2011

i never review

but this is aweful. art is bad, voices are generic, gameplay is mediocre at best, whole game is just aweful

i wish i could give this negative stars for being uninspired and so mediocre.
it looks like a child made this game in a cave with a box of scraps



skw4712skw4712

Rated 2.5 / 5 stars March 31, 2011

Good enough game as of now

Story, music, and voice acting is great, but the graphic and gameplay (like on stopping repetitiveness and making the game more fun) needs A LOT of work..

About graphic, I'm not expecting some 3D, state-of-art craft, but the whole graphic and movement just looks awkward and bad.


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supernerd1103supernerd1103

Rated 3 / 5 stars March 31, 2011

Decent I guess

But you folks really should have stuck with Kirbopher as your animator.


People find this review helpful!