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Who are you? Where are you? Why are you there? PRIOR: You know nothing.
WASD to move. Right-click to control audio and visual options.
© krangGAMES 2011
Reading comments it seems that only few people know there are 3 different endings.
This game is what I call an art game, and it was really good.
Its ambient was well done because all was nicely put together : sound and graphics. It was not too hard, which is not to be blamed, and I liked the fact that you needed to start over to discover the different ways of ending the game, even if it started being a bit annoying at the third time.
I think you could make a sequel !
I Love This Game...Though it glitched out on me and all i could see was a grey backround and a black square...has this ever happened to anyone else...
What an interesting game.
The art style was minimilistic, which fits the setting.
The gameplay was well done and made it fun to play.
And, of course I had to play for all the endings.
good game remind me of metroid and limbo rolled into one
This game had much of what I love about some of the games you can find on NG. It was a simplistic game in nature that required no dialogue to convey its atmosphere. That was done just fine by the isolation and background music. The multiple 'endings' was a nice touch, as well. It was actually a rather 'dark' feeling game, especially with each ending. I got them in the order of Doctor, City, Family, and it felt as though each one was more depressing than the one before it. It took a little less than an hour to find all three, but that's (IMHO) a perfect timeframe for an NG flash game. The game play was simple, yet innovative. The music was eerie and added immensely to the mood of the game. and the 'story' was gripping, dark, and yet still simplistic, conveyed only through the scattered notes. A job very well done. Kudos!
Three scientists, their janitor, and the creatures that emerge from their dimensional vortex.
Follow the exploits of the DCK crew!
The dark, twisted brainchild of Edmund McMillen and Caulder Bradford.
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