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PRIOR

Score:
rated 4.38 / 5 stars
Views:
373,187 Views
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Genre:
Adventure - Other
Tags:
mystery
atmosphere
discovery
kranggames

Credits & Info

Uploaded
Mar 28, 2011 | 2:55 AM EDT
  • Frontpaged March 29, 2011
  • Daily Feature March 29, 2011
  • Weekly 2nd Place March 30, 2011

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Author Comments

Who are you? Where are you? Why are you there? PRIOR: You know nothing.

WASD to move. Right-click to control audio and visual options.

© krangGAMES 2011

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Reviews


ROELtjaROELtja

Rated 4.5 / 5 stars

Wow

Wow, the 1st ending i got was 'you belong here', fucked up man! But the game is pretty cool!!



julstermaxjulstermax

Rated 5 / 5 stars

its so exciting if you think the climax

he is ready but needs further study



AjaxWarriorAjaxWarrior

Rated 4.5 / 5 stars

Atmospheric

Very atmospheric, good intriguing storyline, and smooth running. I liked this game!



Ken10BenKen10Ben

Rated 5 / 5 stars

Want Endings?

I got all endings,that was boring to complete the game 3 times...
I will say you 1 ending...
Nuke...
After you go left from the entrance of facility,
still left and left,You will see City...
Then on the halfway entrance of city...
That Nuke that Started and dissapeared,but you cant go back...
You cant find that Doctor... you cant find your family...
Your choice was NUKE!



AethosGamesAethosGames

Rated 4.5 / 5 stars

Great game

It reminds me of K.O.L.M. (It's kind of like "Kind of Like Metroid" >:3 )

The atmosphere is great, and the story is interesting. The design of the game is well done, the only issue I have is the programming of the game itself. It is pretty obvious that you used hitTestPoint for the collisions and that lead to some jumpy visuals when on slanted platforms. There were a few things that bothered me with jumping (namedly that you bounce when you hold the up key and that you automatically do a double jump when you hold the up key).

If that game was more about platforming than the atmosphere this would have lowered the point count a lot more, but you still got nine out of ten, so well done!

Look into vector collision detection, metanet and tonypa have great tutorials on vector collision detection.


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