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Who are you? Where are you? Why are you there? PRIOR: You know nothing.
WASD to move. Right-click to control audio and visual options.
© krangGAMES 2011
First off some technical issues, I noticed a few things, 1. The surface detection seemed a bit off at parts often appearing as though I'm bouncing or I'm slightly going into the floor (messes up jumping sometimes) 2. The placement of the character seems weird on slanted surfaces. Although this goes hand in hand with #1 it seems strange that one part of my character is floating while another part is not. Other than that everything seemed good
Now let me say that I really enjoyed this game, the gameplay was good, not too complex, but in a way the simplicity complemented it and made me focus on the story which was very intriguing. One thing I could complain about the gameplay is the linear style of it, a linear gameplay can be enjoyable if the story is very developed but the vagueness of the story and the distance between notes made it seem a lot slower than it should have been. However you still managed to keep my attention and make me play through the whole game, which, I found to be rather short. Normally I don't like to criticize things on their length but the whole cut off to be continued feel was a bit disappointing.
Now for the story, I enjoyed it and the way it was delivered was a relatively new style (maybe similar to Limbo?). But I don't know how you could fit in more cliches because there were quite a few, nuclear weapons, test subjects, apocalypse, and an adorable character, although you usually don't see a lot of those things mixed so kudos to you.
Overall it was a really good game and if I were to summarize it I'd say it is like if you took the cuteness of Meatboy the creepiness and slow style from Limbo and some plot points from Portal and then mashed them all together you'd get PRIOR.
So if you were to just speed it up a little, lengthen it a bit, and fixed a few technical issues the next episode would be beyond awesome.
Wonderful, yet freaky
What a depressing game....
Sorry about that. Anyway, really good, really sad, all 3 endings aren't how I thought it'd end up. Really good, wish for similar stuff.
Nice game, but I dont want to repeat it.
Went through all three endings. I do hope for a sequel.
I encountered a glitch after getting the gravity orb. I just went a few rooms back the way I came to see if there was any notes I could now take but the rooms there had now turned invisible, all apart from the background (all notes and walls disappeared). I found out that they still worked normally but I just couldn't see the room I was going through. So I ambled through a series of invisible rooms before I got lost and then gave up. It was a good game for what I played though, liked the anti gravity orb and the notes were cool to collect.
An addictive and challenging simple math puzzle game
And so it dreamt.
Help Eddie get his watermelon so he can finally spend a nice and relaxing day at the beach
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