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Mar 28, 2011 | 2:55 AM EDT
  • Daily Feature March 29, 2011
  • Weekly 2nd Place March 30, 2011

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Author Comments

Who are you? Where are you? Why are you there? PRIOR: You know nothing.

WASD to move. Right-click to control audio and visual options.

© krangGAMES 2011



Rated 4.5 / 5 stars

Very interesting...

Like the game Viewpoints, PRIOR has multiple, albeit related, endings. My only problem with it is that I have to replay/reexplore entirely different areas just to reach the endings.

*SPOILER ALERT* - You have been warned!

1) You find Dr. +/G in subbasement level V. He has apparently hung himself and killed someone else (or assisted in their suicide). On the wall, written in blood, are the words "I'M SORRY TOO".
2) You escape the facility, only to see City XY*213 get nuked.
3) You discover that you have killed your family after being given @73, and fall into an unclimbable hole, with a note reading "This is where you belong" at the bottom.

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Rated 4 / 5 stars

A simple 8 out of 10.

Simply for one reason. You left no option for happy endings. There were absolutely no happy endings, and so why work to get all three? The happiest ending was depressing, the second was a nuclear detonation, and the last was the most depressing and macabre of them all. But it was generally the same ending over and over, depression and hopelessness.

That is terrible story telling, in a choose your own adventure there should always be at least one way out, and you left nothing. You let us enter a maze with no end and shut the door on us.

Great concept, bad conclusions. Great story in between, but terrible and predictable story endings.


Rated 5 / 5 stars

Stunned by the epicness

Dude. The way the effect add to the feel of it all is nothing less than art :D


Rated 5 / 5 stars


theres 2 ending :D


Rated 3.5 / 5 stars

A very interesting game

I like it.
It reinforces the human belief that Reality is only based on what we know, and the truth is subjective to the individual.
However, I gave it a lower score because, like most philisophical games, it had simplistic graphics and you had to piece together the storyline, bit by bit, and you made your own ending based on those results. It makes you think, but it's also a tad unoriginal.