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Who are you? Where are you? Why are you there? PRIOR: You know nothing.
WASD to move. Right-click to control audio and visual options.
© krangGAMES 2011
You forget, iwoenai
Not all stories have happy endings. this game gives you a false promise that you will escape but in the end it shuts the door on you and makes you face the grim fact that all is lost. That is how a good story should end. Not with the stereotypical happily ever after ending. Thats what gave The Empire Strikes Back and The Fellowship of the Ring such great movies.
That was the most creepiest and psychological game I ever played depressing and twisted shows how not knowing is the true fear in humans 10/10 make another one as good as this one psychological thriller you creepy bastard lol :)
Like the game Viewpoints, PRIOR has multiple, albeit related, endings. My only problem with it is that I have to replay/reexplore entirely different areas just to reach the endings.
*SPOILER ALERT* - You have been warned!
1) You find Dr. +/G in subbasement level V. He has apparently hung himself and killed someone else (or assisted in their suicide). On the wall, written in blood, are the words "I'M SORRY TOO".
2) You escape the facility, only to see City XY*213 get nuked.
3) You discover that you have killed your family after being given @73, and fall into an unclimbable hole, with a note reading "This is where you belong" at the bottom.
A simple 8 out of 10.
Simply for one reason. You left no option for happy endings. There were absolutely no happy endings, and so why work to get all three? The happiest ending was depressing, the second was a nuclear detonation, and the last was the most depressing and macabre of them all. But it was generally the same ending over and over, depression and hopelessness.
That is terrible story telling, in a choose your own adventure there should always be at least one way out, and you left nothing. You let us enter a maze with no end and shut the door on us.
Great concept, bad conclusions. Great story in between, but terrible and predictable story endings.
Stunned by the epicness
Dude. The way the effect add to the feel of it all is nothing less than art :D
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