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Mar 28, 2011 | 2:55 AM EDT
  • Daily Feature March 29, 2011
  • Weekly 2nd Place March 30, 2011

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Author Comments

Who are you? Where are you? Why are you there? PRIOR: You know nothing.

WASD to move. Right-click to control audio and visual options.

© krangGAMES 2011



Rated 4 / 5 stars

Gameplay: [Lil metroidvania, I like the no-gravity thing] - [8/10]
Graphics: [Simple, but they get the job done] - [6/10]
Sound/Music: [I liked the music but I have heard better things] - [7/10]
Ambient: [It made a GREAT ambient, I felt kinda afraid and paranoid while playing] - [10/10]
Story: [Good story, kinda generic but it has its unique things] - [9/10]
Errors: [Not a single error, great!] - [10/10]
Final toughts:
This game is very well done, really, people are talking of a grey screen but it didnt happen, I finished the game and I think it is very good!
FINAL RATING: [8/10] - [Well done, I would recommend it]

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Rated 4 / 5 stars

Dark game, but still oddly fun. Very well designed

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Rated 3.5 / 5 stars

Gravity thing was awesome! Gray screen business got a little annoying. It was fun just jumping and flying around, though! Nice work.

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Rated 0.5 / 5 stars

nothing new or interesting, this looks like a badly designed version of manhunt II with the classic "the game" cleaverness which is not that cleaver... besides everything going gray for no reason sucks


Rated 4.5 / 5 stars

Firstly, I should offer something constructive. Like some people here are saying now and then the environment will go all grey and all you can see is your character. In that situation I've actually found collapsing it and then expanding it works wonders, especially since it saves progress when you do this.

That said I wanna praise the game and in a big way. I'm gonna go ahead and remind people of the Metroid series. A HUGE part of why that series is as big as it is today is because of the games general environment. It MAKES the player feel alone, desolate, and abandoned. It also does something that this game does, where it burrows certain places into your mind because you cannot reach them. So that when you ARE able to, that's the first place you go. Not only is this great for the immersion factor, it does wonders for the game itself. Don't loose that in the sequel.
As for the plot I loved it. The only thing that wasn't clear to me was the bombing of the city. I would have liked something to help clarify that a bit more. It's hinted at a lot, but not in the proper way to make it obvious enough. I'd also love to find out WHY it was our character that was brought there and not someone else.
One last bit of advice involves the map. It's not giant but it isn't small, not at the speed the character moves. A really helpful tool would be one that let us bring up the map and click on rooms we wanted to go through. But again, that might hurt the immersion, so maybe not? I don't know. Either way it was a great game. You only loose half a star because of how frustrated it made me when I didn't get more specifics on the story that was sooo good.

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