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Who are you? Where are you? Why are you there? PRIOR: You know nothing.
WASD to move. Right-click to control audio and visual options.
© krangGAMES 2011
Gravity thing was awesome! Gray screen business got a little annoying. It was fun just jumping and flying around, though! Nice work.
nothing new or interesting, this looks like a badly designed version of manhunt II with the classic "the game" cleaverness which is not that cleaver... besides everything going gray for no reason sucks
Firstly, I should offer something constructive. Like some people here are saying now and then the environment will go all grey and all you can see is your character. In that situation I've actually found collapsing it and then expanding it works wonders, especially since it saves progress when you do this.
That said I wanna praise the game and in a big way. I'm gonna go ahead and remind people of the Metroid series. A HUGE part of why that series is as big as it is today is because of the games general environment. It MAKES the player feel alone, desolate, and abandoned. It also does something that this game does, where it burrows certain places into your mind because you cannot reach them. So that when you ARE able to, that's the first place you go. Not only is this great for the immersion factor, it does wonders for the game itself. Don't loose that in the sequel.
As for the plot I loved it. The only thing that wasn't clear to me was the bombing of the city. I would have liked something to help clarify that a bit more. It's hinted at a lot, but not in the proper way to make it obvious enough. I'd also love to find out WHY it was our character that was brought there and not someone else.
One last bit of advice involves the map. It's not giant but it isn't small, not at the speed the character moves. A really helpful tool would be one that let us bring up the map and click on rooms we wanted to go through. But again, that might hurt the immersion, so maybe not? I don't know. Either way it was a great game. You only loose half a star because of how frustrated it made me when I didn't get more specifics on the story that was sooo good.
Intriguing plot that kept me playing for all 3 endings, but the gameplay was extremely dull. I had to push myself to finish this game the first time, and the subsequent 2 playthoughs I was watching youtube in another window. If the game presented more of a challenge in the platforming or some puzzles that might have been enough.
So I guess some constructive criticism would be for to remember next time that no matter what experience you are making, the most important thing is that the gameplay can keep the players attention. So next time you write a story, before you go to making a game just thing, "Can I make this into a game without sacrificing gameplay for story, or story for gameplay?" Because if the answer is no, then you should tell that story in another art form.
This is a very depressing game, especially if you take the time to carefully read all the notes and see all of the three endings.
There's hardly any challenge at all, but there doesn't have to be. The player's objective is to find the truth, which this game handles very well. There might not be any terrifying monsters out to get you, but plenty of horror is still there, waiting for you to find it.
Given its goal and the execution, this game is a masterpiece.
There is no game. Trust me. DO NOT PLAY!
A bonus episode of an anime-inspired series about an otaku turned dooms day survivor!
Time to find this Wizard of OZ.
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