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As a cosmic horror from deepest space, you're determined to wipe out all life on Earth. Launch your extra-terrestrial weapons towards an unsuspecting world, from any angle you choose.
Position the hand around the earth with the mouse, click to start aiming with the mouse, click again to launch.
A short game made in just 1 weekend, as part of the Global Game Jam 2011, in between working on Detective Grimoire 2. Catherine, our background artist, even joined us and helped make this game!
I got an S on the second try, this need more weapons, more planets (or a bigger Earth), and more weapons. Although, this wasn't a waste of time.
fun, could've been better
i do like destroying stuff, even more so without worrying about pesky time limits and irritating AI resisting its destruction.
but theres a couple things that bothered me...
for one, all the items are the same size, that just didnt seem right.
second, all the items behaved the same way as far as i could tell, except the comet, which just exploded immediately upon impact... the black hole just vanished and the monster's hand penetrated the earth for some reason, maybe that was a glitch?
third, it was kinda short, it'd be nice to have more stuff to throw, also, make the planet bigger, maybe? it'd be awesome to have insane upgrades, like throwing a sun, or even a red giant at the earth, or other planets, even... a whole galaxy? XD
it'd be nice if you took this game a step further and expanded on it more, i'd love to see more cosmic hell unleashed. :D
It's an okay game, but it needs to be longer. There are also still quite a few physics bugs to work out. Just as the second level started my first time thru half the objects went wonky and destroyed themselves. Perhaps add a line to show flight path?
The aiming could be improved and it feels like it should be longer but it has a nice concept.
Mute sound button anyone? I really wanted to play game for little longer but closed down it because i couldnt mute sound effects and i was listening for music at same time, music won.
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