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Tetris Labs

Score:
rated 3.61 / 5 stars
Views:
155,628 Views
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Genre:
Puzzles - Other
Tags:
newgrounds
tetris
retro
mofunzone

Credits & Info

Uploaded
Mar 21, 2011 | 6:17 PM EDT

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Author Comments

A fun platformer with a Tetris twist, gotta love creative ways to keep classics alive!

Reviews


saomuelsaomuel

Rated 3.5 / 5 stars

The idea is awesome.

Like people said below, it needs just a little more care.
The guy below explained the problem of random pieces, I add also the bad difficult curve. The game starts too easy and jump for too hard without giving me the chance to develop playing skills and get used to the game.

Even so I'm recomending this game to my friends.
Hope you release later a better done version, cause the idea itself is kick ass.


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FlasheaterFlasheater

Rated 3.5 / 5 stars

Needs Polish to be Perfect

I never thought Tetris would be reinvented. I thought it will remain as is since, let's face it, why fix what it ain't broken. But this is re-inventing the wheel (heck, just fired cliches after cliches), and it's actually quite interesting and fun. It gets frustrating as you progress. This game will benefit from polish especially with the soundtrack. Make it more modern, remix it or something.

And add a little on what is happening in the later levels because it's hard figuring out what we don't know.



nightimeguynightimeguy

Rated 3.5 / 5 stars

15 minutes and walkthrough on lvl 7

great game, good concept. only problem is i think those disappearing blocks of level 7 and a few higher levels kill the game. I'm not one to say something is too hard to learn, but its an unnecessary addition that adds nothing of value to the game play. I liked everything else about this game though. overall good job.


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j-kcj-kc

Rated 3.5 / 5 stars

make a restart button

make a restart button, or at least a menu/level select button
otherwise, awesome game! :)



AnachonAnachon

Rated 3.5 / 5 stars

not bad but...

despite the diffuculty and the "u need specific shapes in this level to go on" there are two other things that bother me
first the size of the window. (if i am stupid here please smack me) the stardard size is too small and the enlarged one is too big. something in between would work way better.
and the other twing is the presentation. the pixel style is part of the whole thing i know but when you are not concentrating on the block placing what do you have left? ONE tetris theme and muuuuch gray rooms. it's just not that appealing

all in all: good idea, but needs more je-ne-sais-qoui to keep the players attention
sry for bad english, anachon out


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