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A fun platformer with a Tetris twist, gotta love creative ways to keep classics alive!
15 minutes and walkthrough on lvl 7
great game, good concept. only problem is i think those disappearing blocks of level 7 and a few higher levels kill the game. I'm not one to say something is too hard to learn, but its an unnecessary addition that adds nothing of value to the game play. I liked everything else about this game though. overall good job.
make a restart button
make a restart button, or at least a menu/level select button
otherwise, awesome game! :)
not bad but...
despite the diffuculty and the "u need specific shapes in this level to go on" there are two other things that bother me
first the size of the window. (if i am stupid here please smack me) the stardard size is too small and the enlarged one is too big. something in between would work way better.
and the other twing is the presentation. the pixel style is part of the whole thing i know but when you are not concentrating on the block placing what do you have left? ONE tetris theme and muuuuch gray rooms. it's just not that appealing
all in all: good idea, but needs more je-ne-sais-qoui to keep the players attention
sry for bad english, anachon out
AAAAAAAH, LEVEL 7 AAAAAAAAH
Fuck, there has got to be a better way of doing that... I always hit the block to the side of me as well, and my path back up to the "surface" evaporates. It's frustrating as hell. Sorry I can't offer any ideas on how to fix it...
I can be better
I won't whine about lvl 7, that has been said before.
I would like to ask, why the tetris pieces aren't preset? It's not hard to arrange them, but sometimes i needed more than 5 tries before i could get the right pieces to complete a level.
Needs moar work. But it's a good idea.
Welcome to the theatre of your mind, Dale
ANIME-Y HIGHSCHOOL STUPID OTAKU ADVENTURE ACTION EXPLOSIONS YAY
Use your mouse to find a way to the exit. Grab the key first!
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