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Tetris Labs

Score:
rated 3.61 / 5 stars
Views:
151,129 Views
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Genre:
Puzzles - Other
Tags:
newgrounds
tetris
retro
mofunzone

Credits & Info

Uploaded
Mar 21, 2011 | 6:17 PM EDT

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Author Comments

A fun platformer with a Tetris twist, gotta love creative ways to keep classics alive!

Reviews


MuramasasEdgeMuramasasEdge

Rated 4.5 / 5 stars

Impressive

It is a very simple yet awesome puzzle design. Stupid people prepare to be stumped with the old school version of portal!



SaironSairon

Rated 2.5 / 5 stars

A load of frustration

While the animations had a great fluidity to them the game becomes very annoying very fast. The concept is good but there is a rather large flaw. While the little lab assistant seems to have control on gravity and can jump far and fall relativly slow, which is helpful. He cannot control the dissappearing bricks, if he could replace them, or if they took awhile to dissapear instead of a few nanoseconds that would take a whole lot of stress off the gamer. Lastly some variance on the music, perhaps have a different version of tetris per level, would shake up the vibe a bit.


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BeMindlessBeMindless

Rated 5 / 5 stars

I have no brain power apparently lol

so sad for me lol but i loved the game, so cute the person is small ^-^



saramary3saramary3

Rated 4 / 5 stars

Needs Work

I really like the concept and the way that you 'build your world'. It's a bit repetitive and frustrating to play at times.



ArmaitaArmaita

Rated 4 / 5 stars

A challenge

Despite the frustration I keep coming back to this game. At the later levels I actually don't mind having to try again five times. Each playthrough getting a little further, puzzling on partial solutions; in this way you sort of build towards an overall solution. Quite rewarding.

Less enjoyable is having to completely redo a level when there is no more puzzling to be done. I don't mind random blocks, as part of the challenge. I also don't mind having the fiddly jumpy bits or dissolving blocks. But *please* make the construction and the moving components separate (i.e., option to save the construction on dying), so we don't have to do the entire level again. It doesn't add anything, and I think this is what causes the most frustration.


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