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Credits & Info

Mar 21, 2011 | 6:17 PM EDT
  • Daily 2nd Place March 22, 2011

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Author Comments

A fun platformer with a Tetris twist, gotta love creative ways to keep classics alive!



Rated 4 / 5 stars

Needs Work

I really like the concept and the way that you 'build your world'. It's a bit repetitive and frustrating to play at times.


Rated 4 / 5 stars

A challenge

Despite the frustration I keep coming back to this game. At the later levels I actually don't mind having to try again five times. Each playthrough getting a little further, puzzling on partial solutions; in this way you sort of build towards an overall solution. Quite rewarding.

Less enjoyable is having to completely redo a level when there is no more puzzling to be done. I don't mind random blocks, as part of the challenge. I also don't mind having the fiddly jumpy bits or dissolving blocks. But *please* make the construction and the moving components separate (i.e., option to save the construction on dying), so we don't have to do the entire level again. It doesn't add anything, and I think this is what causes the most frustration.

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Rated 1.5 / 5 stars

Not fun. Gets on the nerves after a few levels.

Needs work.
After building a path with blocks, if the guy falls into a pit, you have to redo all the tetris path again. It's not fun so I just skiped playing this game.

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Rated 3.5 / 5 stars

Needs Polish to be Perfect

I never thought Tetris would be reinvented. I thought it will remain as is since, let's face it, why fix what it ain't broken. But this is re-inventing the wheel (heck, just fired cliches after cliches), and it's actually quite interesting and fun. It gets frustrating as you progress. This game will benefit from polish especially with the soundtrack. Make it more modern, remix it or something.

And add a little on what is happening in the later levels because it's hard figuring out what we don't know.


Rated 2 / 5 stars

Great concept! Very irritating to play.

I stopped playing on level 7. There was no indication in-game that those bricks would break under you, and once I found that out I still had trouble getting back up to the start because of the depth of the room. Lame.

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