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A fun platformer with a Tetris twist, gotta love creative ways to keep classics alive!
It's really fun! Just make the transition from easy to hard a little less steep. Also, no rotation? That kind of takes a little bit of "tetris" out of the game.
Neat idea, just not well done.
I can see where you are going with this, and for that, I really like it. But, as others pointed out, the randomization of the available pieces made this less of the puzzle-platformer that you were aiming for and more of an exercise of luck. Also, because of the random pieces, the walkthrough is pretty much worthless.
On a more minor note, the text in the game could be bigger, and the fact that you included a restart key (that's the "R" key, to anyone reading), but never told the player about that in the game from the onset just came off as ridiculous to me.
The playing field...
...It is random, and jagged.
Solid concept, but needs work
Building off of the Tetris gameplay style and making it into a platformer is a very interesting idea, and it does play well as far as that concept goes, needing to use Tetris logic to overcome obstacles. The problem with this is that the pieces randomly generate, this becomes an issue for the style of game you are creating for three reasons, 1: There is no real solution to a puzzle, only vague answers involving stairs, 2: Because of the random generation the walkthrough is next to useless for the harder puzzles as the methods in them cannot be replicated to reach the same result. And three more time is spent hitting the reset button and redoing levels than actually accomplishing anything in the game because you where not given an adequate number or style of piece to complete whatever set of stairs you were building. Long story short, it is a very nice concept, and it would be very fun without all the frustration. Needs work, but is above average.
It ramps up the difficulty too fast. Its a really awesome concept.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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