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A fun platformer with a Tetris twist, gotta love creative ways to keep classics alive!
Dear Mr. Game Designer,
You are an idiot! :'< Randomness was a gift from god to make us enjoy life and also games. You used randomness in the most horrible way possible. God and I are disappoint!
Also the 'quicksand' mechanism in lvl 7 was bad. First you had to line up your block, which took 20 seconds or so, then you had to get past the 'quicksand'. I jumped against the side of the 'quicksand' tiles about 15 times and had to press 'R' (which I guessed it would be there) to start all over again, making me align blocks for 20 seconds once more, where I could sometimes restart as well because of the random factor. Ever heard about letting people playtest? I see lots of comments here making brilliant suggestions.
So to conclude, Mr. Game Designed, thanks for showing us all how a potentially great idea can turn out to make baby jesus cry :'<
Frustrating as Hell. Wonderful challenge.
There is no glory in victory without the necessity of effort.
Very fun, very aggravating...
Very hard, wish that it was a bit easier and did not think I would be one to say that.
Guy below me
Stop writing a fucking script and play another game.
This is really challenging. :P ...Nothing else to say.
could be really good
just of of one level and maybe some further on i can't bothered to get to.
seriously why would you add that absolutely retarded element of dissolving bricks under the main level to have to get a key. it is possible clearly from the walktrough but it is hard for the sake of being hard, makes no difference knowing how it is done, it is ridiculously hard, it made me want to kill someone! it was a great game till that level and it makes me sad that someone could be so stupid as to add such a bizarre, useless, unrelated (to tetris or in fact any game, where did you get this idea!?) element, just to ruin a game. it doesn't make me want to try and get further cos i'm thinking what next? i can't even think of anything but i'm sure your retarded mind could. there is a reason no other game (at least i know of) has ever done this weird weird thing. well dissolving bricks aren't that new, but dissolving bricks you have to mine your way up through! wtf, set it up ready so all i need to do is carefully hope from one brick to next but i have to somehow get rid of these uber-fragile bricks from above without destroying my step. fuuuuuuuck, thats stupid...
maybe it could work if the bricks lasted slightly longer or needed to be hit a few times and visually through the amount of cracks we could tell how long they would last/ hits they would need.
don't even make any more games if you think this is fun or an acceptable part of a game, it's too hard, boring to try and learn and aggravating to a degree that is not 'cheeky' or anything other then just pure aggravation.
Physics platformer with time-portals. One place - two times and different level geometry.
Help Chase find new love
Defend an arctic base on the frozen moon of Jupiter
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