Strike Force Heroes 2
The explosive sequel to the hit game Strike Force Heroes!
3.92 / 5.00 7,894 ViewsObsolescence
Defeat the enormous mechanical beasts--and become one of them.
4.01 / 5.00 40,682 ViewsA fun platformer with a Tetris twist, gotta love creative ways to keep classics alive!
Reviews
Rated 5 / 5 stars September 22, 2012
lvl five is'nt bad all u have to make a brige with 1 hole only
in respond to pastymanalbert
Rated 5 / 5 stars August 28, 2012
thumbs up if u came from vsauce
Rated 4 / 5 stars August 24, 2012
good util lv. 5
Rated 5 / 5 stars May 11, 2012
THIS IS AWESOOOOOOOOOOOOOMMMMMMMMEEEEEEEEEEEE EEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!1
Rated 3.5 / 5 stars May 4, 2011
Interesting but frustrating
This game had a lot of potential. A lot of people's frustrations obviously come from not knowing a few of the little tricks you can do while platforming (like the C shaped jump you can do while directly under a block with an open space above it), which allow you a lot more flexibility with placement of the tetris pieces. After discovering this I actually started having fun!
In the end though that fun was crushed by you going out of your way to make placing the tetris pieces a frustrating experience, if not the most frustrating experience possible. Placing the pieces is by far the most time consuming part of this game as a single error anywhere in the process sends you back to the very beginning. This isn't so bad early on but later, some of the longer puzzles have you placing a ton of pieces that must be played extremely precisely in order to complete the level. When combined with being handed pieces at random it makes getting through the later levels much more of an action/arcade style game than a puzzle type (and people who like puzzle games don't necessarily have quick coordinated fingers, you know).
You just go out of your way to make completing levels really hard and frustrating for no good reason. I'd really suggest dialing back the difficultly of placing pieces and allowing you to just restart the platforming bit rather than absolutely everything. Personally I'd even remove the random pieces and probable the automatic part of the falling as well.
If you make the above changes you could then also use nonrandom pieces to help introduce people to a few of the platforming tricks at different stages in the game and in general make the difficulty curve a lot smoother and much less jagged.