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WSAD to move your ship, mouse to aim and shoot.
Esc during gameplay to pause and show the mute button.
For those who like to read and are irritated with the plot-holes, the full story: http://plyczkowski.autoko ncept.pl/wp/?p=2056
The game is pretty CPU intensive, be sure not to have too many tabs opened during gameplay. It also runs pretty fast on Google Chrome.
Pretty good.Technology reminds me about Killzone games and Helghasts.Story is kinda weird,and sometimes text goes too slow or too fast.Graphics look good.
Good fun and all
Good fun, great visuals, interesting learning curve. A bit laggy (but you did warn us), I'm going to have to agree with Kesk as far as the bosses moving are concerned. I find that the story didn't make sense though.
Is the main guy fighting against the guys who find him guilty of treason, or for them?
If he's fighting against them, why did they give him a ship?
If he's fighting for them, why is he fighting for them if they threaten to execute him?!?
good game, but a quality toggle switch would've really helped, couldn't finish the game because of major lag. also, an upgrade system wouldn't hurt either, but overall good game if you have a badass computer that never lags, keep it up man.
very good game!!!
very nice art style, very nice music, love the gameplay mechanics, the game is a little slow at first,but things start to get interesting about day 4, but the last handful of days are very challenging and engaging too.
Thanks, good review.
Enjoyed the game...
but there were a few flaws that made me shed a single tear.
1) Its been said before it will be said again, hitboxes! If an enemy or myself are not square our hitboxes should not be. I tried flying close to the missle ship sometimes and would just explode without visual hitting them because of the square hitboxes. It is only a little more work to change that and it makes the world of difference. If you want to keep the hitboxes square make the visuals to match
2)The lag can be toned down a bit by shortening the tails on the missles, this isn't a major issue and ultimetly its up to you
3) The generals. I see what you were going for but they are just really annoying. If they stayed at the top of the screen it would be fine, but when they are at mid-bottom of the screen forcing me to take the top it becomes impossible to dodge the reinforcing drones. The easy fix would be to keep the generals at the top of the screen. Harder fix would be to have the drones spawn on the general
4) Consider replacing the auto turret with just a third standard gun. The targeting can be dificult with the guns being on the wings instead of center mass and while changing this is not neccesary (infact I enjoyed the physics of the wing aiming) a gun center mass would be an upgrade I'd snatch up quick.
For the most part this is just nit picking. Thank you very much for creating and sharing this game I enjoyed it alot (you flash artists put up with alot of junk from the community for free so good on you). Despite what 90% of newgrounders say the upgrade system does not need to be changed, people or just too hung up on upgrades. The game was generally enjoyable with a good difficulty curve.
Thanks for the review! Well, more upgrades, or a whole upgrade system with upgrade/skill trees is always good, takes a lot more work though.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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