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WSAD to move your ship, mouse to aim and shoot.
Esc during gameplay to pause and show the mute button.
For those who like to read and are irritated with the plot-holes, the full story: http://plyczkowski.autoko ncept.pl/wp/?p=2056
The game is pretty CPU intensive, be sure not to have too many tabs opened during gameplay. It also runs pretty fast on Google Chrome.
it reminds me
it reminds me of games on the consoles ;)
not bad, but quickly anoying
while i liked most of the game, there were a few things i realy diden't like about it. sutch as:
1) missiles can get fired out of screen often giving you no time to react to them.
2) the touch area of some of the ships are bigger then they look. as sutch you can get destroyed by a ship ( from crashing into it ) without even touching it.
3) the colours of the ship are to close to the background ( not counting the stealth ship ). as sutch is often hard to see a ship enter the view ( especialy if there's a lot of ships on screen).
4) some of the non-drones ship decided to randomly crash into you, and when that combines with firing missiles at the same time the dmg is to big.
5) penetrating bullet often doesen't seem to work on the normal guns.
Love shooters games
awesome game, i think you could do a plataform game of the history,or something like that
All things considered, a great shooter
I really like this game. The setting provides a unique atmosphere and the game looks really sharp. I dig the graphical style you used.
Here are some suggestions for you to consider:
-Balance the enemies: Generals are difficult to get a shot on (of course, this is to be expected, but there are enough drones to aggravate me :P ), Elite gunships are significantly easier to destroy than their normal counterparts
-More gameplay: The campaign was fun but too short. Perhaps an arcade mode would remedy this? Or simply longer and more detailed levels. Upgrades were nice, but only two were really essential.
-More variety: There were many places where you used only one or two types of units en masse, which gets stale quickly. Mix units more, incorporate the stealth ship into heavy assaults, perhaps change the missiles so that they can outpace the player (forcing them to switch targets and shoot them down), etc.
These are minor complaints, because I really did like the game. It was a brief, though fun and thoughtful shooter. Good job!
the artwork for the cutscenes were superb though the text was too slow IMO,the gameplay was easy yet enjoying,having upgrades after each two stages was nice instead of just picking up the upgrades while fighting,music gave a nice techno feeling
i personally love the swarm missiles specially when up against destroyers bombarding me with missiles because the interception of missiles is way sweet
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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