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Credits & Info

Uploaded
Mar 17, 2011 | 6:06 PM EDT

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Author Comments

You're the commander of a mercenary group on a distant planet. Your mission is simple, defend your territory against 30 waves of attacks from space creatures. Purchase new weapons, hire more mercenaries, buy new perks and evolve your fortress to fulfill this task.
Developed by: http://www.vabolt.com

Arrow keys or W, A, S, D to move
Mouse to aim and shot (Hold the mouse button to keep firing)
1, 2, 3, 4, 5, 6, 7, 8, 9, 0 to change weapons
Esc to pause and open options menu

Reviews


HozamaHozama

Rated 2 / 5 stars March 18, 2011

Simply unbeatable

This is a so-so top down shooter. Alien design is pretty unoriginal, there are more pallet swaps that I'd like and the sound is boring to say the least. Actual design is decent, with good upgrades and weapons. It was bearable, even partly fun, until wave 26. I don't care what anyone says, until I do it myself, it's unbeatable without the Mochi Coin bonuses. Full upgrades, weapons, perks and the 4 best buyable mercs, and you die before you can even finish one side. There was WAY too many enemies, with too high HP. I might try one or two more time, but that's it. I dont' like having dying, watching an ad and having the submit score thing appear before I can restart.

I understand you want to get paid for your time and effort, that's only fair. But you CAN'T ruin the experience for it. That's just a bad choice, and people are just gonna get mad at you for it.

I'm giving you a 5 because while it's not stellar, it's not terrible either. Just not beatable.



AzureDreamAzureDream

Rated 3 / 5 stars March 17, 2011

While I'm all for helping you getting paid...

Having ads pop up IN GAME, EVERYWHERE, does cause me to enjoy it a large portion less. Good game, but those ads are slaying your score.


People find this review helpful!

SVB22SVB22

Rated 4 / 5 stars March 17, 2011

Ads

The Ads are annoying.
8/10
5/5


Matheusbr0 responds:

Yep you are right... But they help us developer in paying the time spent on the game development