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Mar 17, 2011 | 1:11 AM EDT

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*if you get any lag. hop on firefox and download the Flash 11 beta*

the game starts alil slow but after the third weapon you'll get the groove.

A quick mini game, which was inspired by a RobotDay audio submission of the same name that was lost in the cracks for the past year.
Frosted took some time out to finish it up and get it out. yay!
[

*controls*

Aim=Up,Down arrows
Fire=S
D=Block
A= Special attack
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Q=quality
M=music
P=Pause
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Combos build up your special meter
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You can block missiles ,but not machine-gun fire,and even though machine-gun fire is weak it does widdle at your energy. So at low health you have to decide whether to keep a smaller enemy on screen to set up for a high scoring combo, or to wipe them out on the spot to keep functioning.

A very Kind review by Snipahar!

http://guidology.com/2011 /03/17/heavy-terror-machi ne-kongregate-helpers-off icial-review/

Reviews


SvarrSvarr

Rated 2 / 5 stars

Not enough time to heal up.

Try giving players enough time to heal in between waves, maybe a bit less army men or none at all after hard bosses for a small bit.


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supernerd1103supernerd1103

Rated 2 / 5 stars

Terrible.

I'm not gonna kiss up to you like some of these other guys, but your game seriously has some problems.
1) Copy/paste enemies moving in one direction until they inevitably passed by or stomped upon was monotonous and quickly boring.
2) Only one building at a time every few minutes? Are you kidding me?
3) The strategy in this was attack and guard until you charged up your special, and then kept on walking. I've heard that simplicity is good in a game in some situations but this is not one of them.

I was mildly surprised that the actual MindChamber came up with such a dull product, the only thing that I truly liked about it was the art used which I give the 4 points to (not to shit ALL over your flash in this review). I can't help but wonder, were you actually trying?

(And on a side note, aritoz97, you write "not bad" as a summary and then back it up with "i got bored very quickly"? Writing that doesn't necessarily tell him anything, nor help him for that matter, at least provide him with reasons as to WHY it made you bored.)


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MindChamber responds:

Sorry about the dull product, I guess not everything one makes can be winners 100% of the time.

also I really dont think people that like it are kissing up. Some people can look past a games flaws to find enjoyment, while others can't. Either way it isnt a bad thing to like, or hate the game ...

That said we do have alot of ideas to make this game more fun and interesting while at the same time keeping the gameplay simple. it just depends when frosted has time to implement those improvements.

thanks for the review.


sousaphonistsousaphonist

Rated 1.5 / 5 stars

good idea, but it needs work

The overall idea is great, but the limited offensive capability of the robot versus the overwhelming number/power of enemies is a real problem.


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ExtinctionerExtinctioner

Rated 1.5 / 5 stars

Has potential... kinda

Interesting concept, fun for minute or two then immensely boring. Too linear, simple and just... meh.

Best thing I can recommend is to scrap it and start all over, spend much more time time working on a new one and create a more solid product.


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MindChamber responds:

we'll probably build from it, than scap it, but thanks for the suggestion


WingedDestinyWingedDestiny

Rated 1.5 / 5 stars

Looks nice. Sounds nice. But plays? Not so nice.

I sorta get what you were going for but um.. It was lacking on almost every part gameplay wise.

As the previous guy said, no penalty to holding down the button meant that.. Theres no reason not to hold it down. Which then turns to.. Why is it even a button anyways? If you're going to have constant fire.. It should just be.. well.. Constant.

The blocking was.. Sort of nice but.. Really useless for most of the game. Early on, very very very few enemies even have missles. And later on, there are sections where you have five or six missles coming at you in rapid order. Making it so you can't counter attack at all.

The whole concept of blocking should be to negate damage, not cause you to take damage if you do anyways.

The whole thing felt.. well.. Bland. Not much you could really do but hold down one button and aim. If you blocked, you'd take damage anyways. If you didn't block, you'd STILL take damage.

I'd suggest at least letting you shoot down missles or blocking negates all damage. Or perhaps let you block gun fire, but need to shoot down the missles?

Beyond that, it looked nice, and sounded nice.. But as a game, it fails pretty badly.


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MindChamber responds:

I agree, we might update this later.

thanks for the review.