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Hello! I made this game in a week for a little something called the game prototype challenge (it's pretty small atm, but check it out if you want to make some short form games).
Press M to mute the music.
If you aren't doing so well, check out this Let's Beat video by paste42.
He also has pretty good word decryption, in case you don't:
Thanks for playing! :)
oh and I guess you can check out some of my other stuff at sqybrand.com
apologies for the earlier sitelock failure ):
i like it but...
the charge time is WAY too long and you cant really hit anything in range after the first guy,also when you are hit by it they push you off screen.also when i bump a wall i get sent flying all they way across the screen,the controls aren't the best in the world either its like trying to move Yoshi on an ice platform.
I love this game I really do
the control though often get very touchy or not responsive, other than that it's not too hard a game, I didn't have any problems with it being slow at all. I would like to know what is being said when you close your eyes sometimes I can figure out what it's saying but other times I"m clueless.
i sure love being slapped around
10 for ambiance and 0 for controls/frustration averages out i think
also being hit into keys is a big freezy beepy screechy frowny experience
Very good game
The controls are a little loose, but that's not wholly unexpected after Fishmonger. One question: what's the use of that door at the top? It doesn't lead anywhere except to a piece of information most people will have figured out by then anyway, and going there costs time and a key. Why not make it just open by default?
Fishmonger? That's a new one xD
tbh the door at the top doesn't make gobs of sense, but I've witnessed its being useful before. I probably could have removed it without harm, but I find it rarely does anything bad (aside from having people realize it's pointless) and sometimes does a bit of good.
I love this game, It doesn't have perfect controls I know and I undestand can be a problem especially in the last zones(reaching the other side of the "impossible" jump zone), but neither need a perfect controls to work and send us that mystery message.
Play once again, It's a mystery game that rewards with more mystery if you play it using the moves that give you the author(and some "enemies" give you clues to use it). It isn't easy, but It's possible.
In my opinion, the last zone is brilliant.
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