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Uploaded
Mar 12, 2011 | 11:51 AM EST
  • Daily 3rd Place March 13, 2011

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You must be great! 5 Points Checking out the game.
Half way thru 50 Points Reaching section 10.
I'm a Kaboomer! 50 Points Playing the game for 30 minutes.
Love kabooming! 50 Points Playing the game for 20 minutes.
Nice Work 50 Points Reaching section 15.
Yeah Kaboom! 50 Points Playing the game for 10 minutes.
Job Well Done 100 Points Completing all levels or finishing the game.

Author Comments

WARNING: MAY CAUSE SEVERE LOST OF ORIENTATION ! ! !

So, I'm trying to inject some new ideas to tracer genre so I came up with this.
At least try to reach level 10 then let me know what you think.

A challenging tracer game like no other with 10 unlockable awards.

Hope you all enjoy this game.

Many thanks for NG and Tom for the front page.

Reviews


WizzkillerWizzkiller

Rated 3 / 5 stars

Sorry but

I already got bored after level 5.


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dboiimagikdboiimagik

Rated 5 / 5 stars

great

cool ga,e!!had hours of fun



InsertFunnyUserNameInsertFunnyUserName

Rated 3.5 / 5 stars

RAGE.

Overall, it's a good game, albeit frustrating as hell. You definitely nailed difficulty down right and created a game that, if anything, kept me playing out of sheer spite and stubbornness. Not a bad thing, by the way. The reverse controls gave it an aspect of cognitive challenge, as opposed to simply leaving it up to how steady your hand can be, which is nice.

I'm not sure how I feel about the control field, though. It seems unnecessary as I didn't look at it at all when playing. I kept my eye on the actual robot because that was where the obstacles were. It seems like the control field only took up space that could be used for a larger map. A larger map would allow you to put in more intricate obstacles, such as ones with enemies and more complicated puzzles. The ability to interact with certain objects on the field to get through the map, I think, would be a nice addition,.

One last thing is that I don't know if it was just me, but it seemed like the robot was exploding from getting near the wall instead of actually hitting it, which got interminably irritating as the game got harder. It felt like it kept exploding while I was still, albeit barely, in the clear.



55hotdog5555hotdog55

Rated 5 / 5 stars

Nice song choice.

+10 for having the Mhykol Mines intro song in.



jaronjaron

Rated 4 / 5 stars

Oh my God what an aggravating experience.

Kudos to you for making a game and all in this genre, trying to freshen it up. Marvelous job, actually. Catchy, charming tunes to match the likewise visuals. Really can't say anything more, save for the incredibly annoying shifts that switch left/right or up/down. That got some taking used to. Use?

All in all, a hell of a tracer game, bro. But f$#%@#%$@#%@#%@^@ck it sure gets me aggravated.


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