Be a Supporter!

Credits & Info

Mar 12, 2011 | 11:51 AM EST
  • Daily 3rd Place March 13, 2011

If you liked this, check these out!

Log in to save your medals! Don't have an account? Create one for free!

You must be great! 5 Points Checking out the game.
Half way thru 50 Points Reaching section 10.
I'm a Kaboomer! 50 Points Playing the game for 30 minutes.
Love kabooming! 50 Points Playing the game for 20 minutes.
Nice Work 50 Points Reaching section 15.
Yeah Kaboom! 50 Points Playing the game for 10 minutes.
Job Well Done 100 Points Completing all levels or finishing the game.

Author Comments


So, I'm trying to inject some new ideas to tracer genre so I came up with this.
At least try to reach level 10 then let me know what you think.

A challenging tracer game like no other with 10 unlockable awards.

Hope you all enjoy this game.

Many thanks for NG and Tom for the front page.



Rated 5 / 5 stars


Thanx for the game i love it that its in portuguese because thats my main language(FYI i know i can change it).Obrigado,adoro jogos assim como esse.Next time can you pls add different music in to the game so we can pick the one we like the best that would be cool(this is not translation for the portuguese).


Rated 4.5 / 5 stars

The "right-click trick" doesn't work.......

......but the "layer Notepad over the playing field" trick does. :-)

People find this review helpful!


Rated 3.5 / 5 stars


you could have made it with the optional arrow kes movement
and also enemies of some sort

but other than that its all good


Rated 3.5 / 5 stars

Good concept, few flaws

For the most part, this game works. It's a simple idea and it is easy to pick up and play, even without instructions, which I think is important in games. It's entertaining and challenging, although since I'm using a trackpad I imagine it's probably a little trickier for mouse users.

I do think that having the "remote control window" on the left is kind of, well, pointless. Your controller essentially controls two doohickeys instead of one, but you completely ignore the one on the left; you only look at the thing you're moving. Why not just eliminate the remote control panel and control the little robot directly? On the stages where the controls are wonky, you can just have a visual warning about controls being swapped or weird. Then you can have a much larger window and more involved stages. Imagine if you had a game where the controller controlled -another- controller, which controlled the character; that's essentially what you've got here, and I really think the game could be improved by eliminating that extra element.

Overall, not bad. Keep up the good work, I look forward to seeing what you come up with in the future!

People find this review helpful!


Rated 4 / 5 stars

good job

cool music, but i only got 1 award