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Manipulate gravity in my new physics, puzzle platform game!
-Gravity changes effect everything including boxes and enemies. Use this to your advantage.
-Use less gravity shifts to get more stars.
-If you enter gravity limbo but decide not to change direction you will not spend a gravity shift. Don't be afraid to hit space a few times until you line up with the spot you wanted.
-The background stops in gravity limbo.
-Press down to duck. Use this to make G-Boy dance or slide along the floor and look super cool.
This game is made by me (Gaz Thomas) and sponsored by FreeGames.org.
PLEASE REVIEW. I'd love to get some feedback about what I can do better :)
A homage to 'And Yet It Moves'?
Perhaps, but that game was played as a platfomer, this game is more to be seen as a puzzle which makes it tedious if your only a mila-second off, takes the fun out of the game. Still glad someones trying this kind of gameplay.
Like the music
I thought this was a fairly original game to play. While it did not have the most action or detail, it was still nice for a quick go because it was a pretty innovative game. I don't know why, but you kind of remind me of ZekeySpaceyLizard, especially with the protagonist. The music was really stylistic and set off a good tone. I am so good at this game that I have yet to die in the entire span of playing it! It's simply a nice little puzzle game.
The background was nice, with how it seemed to just be swirling around and stuff. Another cool thing was the little noises you made when you collected the coins. It just really seems to be something that exists in its own world. It was nice to have the character be so small in the game because that made him look easier to control. Not one of your best games, but still good.
bad game desgin
do not force people to do time trials if they want to play all the level. jsut let them play the levels and either have a few really hard level hidden away that you unlock with timetrials, or just have various bonus goodies to unlock. Either choice works, but forcing people to replay a level they already 5-starred just to unlokc the next set of 5 if a very, very bad idea.
Directed at the Authors response below -
>You can actually go in and out of Limbo as much as you want without losing any stars. You only lose them if you exit limbo at a different angle that you came in at.
- Not true, you lose stars if you go into limbo over the amount of times that it says you can on the regular levels. However the time modes you can enter limbo as many times as you would like. Personally I think the number on the bottom and the background change work fine. The game is reasonably fun but gets boring after a while - Maybe if you could kill the monsters (apart from dropping them on spikes) it would be a tad more entertaining. Overall I liked it.
Because you requested a review...
First of all, the gravity-flipping thing is getting a bit tired at this point with games like time fcuk and shift out there.
The character had a distinct look, but you probably could have just made him a red circle or something, seeing as the game doesn't have a storyline to it. The character didn't really have a walk cycle.
Something should change when the character is in "Limbo" just so that the player knows they hit space and don't end up wasting stars.
The gameplay solid but got boring quickly.
Just wanted to respond to this:
> Something should change when the character is in "Limbo" just so that the player knows they hit space and don't end up wasting stars.
You can actually go in and out of Limbo as much as you want without losing any stars. You only lose them if you exit limbo at a different angle that you came in at. Also the background does stop moving as a sign you're in Limbo. You're probably right that I should make it more obvious though.
Anyway thanks for your feedback - much appreciated :D
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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