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Power Fox 4

rated 4.15 / 5 stars
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Action - Fighting - Brawler

Credits & Info

Mar 7, 2011 | 4:14 PM EST
  • Daily 2nd Place March 8, 2011

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Author Comments

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In 2011, war was beginning. India under the weight of it's caste system had fallen as it's own gods turned on it. Dying, crushed under a wall of a fallen building, a small bhikhaari sends out a final plea of hope "powerfox.. Powerfox.. Power Fox!"



Rated 5 / 5 stars

You deserve it :D

My computer doesn't have enough memory to work at full speed so I couldn't enjoy this particular work of art. But frankly I don't think I have to the minute I turned on the game it was already amazing with your legendary art signatures to the excellent choice in music selection for the India level and for the track record of your work from score and my personal experience you deserve nothing more but 10 out of 10 and a 5 out of 5. I've been a fan of Mausland back when it was a click screen by screen from the updated to ur past work and you've only improved youself over and over again constantly reinventing your image and building into an even better artist year after year so I haven't played this game but regardless of how brief it maybe I guarantee for those who have played Sidney Shark, Frank's Adventure, Castle Cat or any of Wiesi work this just by reputation deserves its tribute. Thank you Wiesi keep up the amazing work hopefully you get a game on a mainstream console one day :D

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Rated 4 / 5 stars


i love power fox but it sucks that there so short


Rated 5 / 5 stars

Awesome arcade game

The learning curve was steep at first, and it took me 8 attempts to kill Shiva. After that, I almost never lost a round. It was very addicting and I couldn't put it down until I was done. I am very glad you decided to make a new Power Fox Game because this kick-ass arcade game style has been absent many flash games for quite some time.

One thing I might change wold be having Shiva be a harder boss, because the flame tigers obscured the view and were ginormous, making him much tougher at least for me than the other bosses. The tunes were catchy. Excellent game, you should be proud.

Another thing to change would possibly making there be less clutter, because it was frustrating to be unable to see what was injuring you while weilding the rocket launcher or the flame thrower. I really enojyed how all the different creatures/bosses were hurt in different ways based on your items. A lot of time went into this game, excellent work.

Inevitably, there will be some Indians who can't take a joke, (I'm Indian, but this made me somewhat lol) but they should probably get of NG go to the temple, and study their multivariable calculus.

Awesome work.

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Rated 5 / 5 stars



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Rated 5 / 5 stars

Holy Blessed Cows!

There's this feeling you get after you finish a Weisi game, I call it the "Maus-Factor," where the world seems a lot slower and quieter because you just went from insane "Weisi-level" amounts of craziness to your regular life.

This game was amazing, and although it WAS crazy, for once, you could actually see what's going on more clearly, you seemed to have learned how to make everything go boom all at once, yet still make sense of it, a fine accomplishment indeed.

This game is a sequel as it should be, and to think you've made 4 powerfox's, each one better then the last, it's amazing.

I especially liked the genie, I found it an interesting mechanic, although you shouldn't have went with a "higher number is better" type balance, you should've made them equally powerful, but with the source of their power coming from different attributes (such as speed and amount of projectiles vs damage per projectile.)

Anyways, that's just my two cents, good show overall.

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Wiesi responds:

Glad you enjoyed it!