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There's definite potential here
I like what I see, but there needs to be more. Invest some time in making the user interface a little slicker, and it will go a long way (black and white text for stats is hard on the eyes, although it is nice not having to open a menu to see these things, so for that I'm appreciative. Enemies need to be able to move around; otherwise it's all a matter of finding that sweet spot where you can damage the enemy without it hurting you -- great for real life, but in games you need more challenge. Stick figures are awesome, as long as they're smooth. A little more work there, and in completing the thing, and I think you've got a real winner here. I know I went on a bit, but I really like the general idea, and hope you really develop it.
Thank you so much for the advice, I really appreciate it! I will change the color/size text of the stats. Since this was the first stage, there is only one enemy that will move.(the boss "Steve") In the next stage im planing on adding enemies that do follow you, enemies with set paths, and enemies that attack only after set ammounts of time. This is flash. Theres an unlimited amount of possibilites, I want to add a lot more to this game. Later I do plan to improve the animation, but that takes time. Il keep working on it. Thanks again!
not again =/
I understand what you mean. This is a work in progress, and if you could specificly say what you didnt like about this game, or what could be done to improve it, il do my best to change it, Thanks!
A N64 styled Collect-a-thon 3d Platformer!
Swap between the worlds and help two little friends to reach the same goal!
God did it in 6 days. How much time will you need?
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