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Our game jam theme was "Ladybugs knocking over deadly butchers". We chose the obvious thing to do with that theme, so there's no need to explain it here.
Press Q to change quality, F to toggle fullscreen, and the rest of the instructions are in-game.
PS: The "red beams" are neurons. Cause your in his brain and stuff
refreshing new take on intergalactic shooters (though the theme isn't even close to it). the formations are pretty nice.
Quite good game i must say
I got fairly long into the game myself i must say, but still come on those "red beams" neurons or what ever, man they were annoying in the end, i couldn't do a thing because they came so fast that i couldn't destroy them in time before a new one pop'ed up, so i coulnd't take down that brain thing or what ever it should have been. All in all a good game, but really need to take it down a notch or two
Why couldn't i turn the music off
i could play for about 10 seconds before it got too annoying
I enjoyed the game play, music, and graphics.
The wall mechanic was a new one to me for this genre and was the only reason i kept playing. The ability the change formations added to the fun, however I found my self only using two of them.
I read your comment below about upgrades and have to disagree with you, upgrades would have added allot of substance to this game; a change the formations upon upgrade would have added allot of extra joy, or projectile
strength to deal with with increasing wall structure.
i like it but. . .
the last part is a little to hard
Heeeey yooou guuuuys! Check out all these Sloth spoofs by Rainbow Animations!
A total of 45 Gunchests were produced, but only one remains.
A quirky show that happens to include a duck.
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