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Our game jam theme was "Ladybugs knocking over deadly butchers". We chose the obvious thing to do with that theme, so there's no need to explain it here.
Press Q to change quality, F to toggle fullscreen, and the rest of the instructions are in-game.
PS: The "red beams" are neurons. Cause your in his brain and stuff
Good god. What a great 30 minutes.
There's nothing like free association to stir creativity.
I loved the formations, the 'lives' system and the neurons' effect on strategy. Great gameplay. The graphics were top notch and the music is going into my playlist. I wish this were longer and more fleshed out but this was a great exercise in creativity.
!!!TIP!!! There is a maximum number of each enemy set for each stage of the game so, to avoid being overwhelmed, destroy any neuron walls between you and the bosses. Leave any walls that are not obstructing access to the boss alone and no more will respawn in front of you.
i died on the final boss (frontal lobe) because they were too many enemies and neurons.
The formnation concept was good, but there were so many things on screen that the only logical choice was the first one.
Nice way to knock over a butcher
DUDE THIS GAME IS BEAST!
reminds me of this game called somthing___"chrome" it was awsome... so is this...
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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