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Credits & Info

Feb 21, 2011 | 1:47 AM EST
  • Daily 3rd Place February 22, 2011

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Puberty 10 Points Destroy the butcher's pituitary gland!
Temporal Lobe 50 Points Destroy the butcher's temporal lobe!
Ladybugs Knocking Over Deadly Butchers 100 Points Destroy the butcher's frontal lobe, resulting in total loss of motor control!

Author Comments

Our game jam theme was "Ladybugs knocking over deadly butchers". We chose the obvious thing to do with that theme, so there's no need to explain it here.

Press Q to change quality, F to toggle fullscreen, and the rest of the instructions are in-game.


PS: The "red beams" are neurons. Cause your in his brain and stuff



Rated 4.5 / 5 stars


A pause button would make it even better!


Rated 5 / 5 stars

this is sweet.

easily one of the best entries in the contest. remarkably well-done for a 72-hour effort, you guys rock. the soundtrack was cool, the gameplay was cool (especially how you could change formations to adapt to your situation), and the concept was executed in a vividly colorful manner.


Rated 5 / 5 stars

I couldn't rate it lower...

I was on the verge of a 9 ... but the creativity was simply stellar. Maybe I'm showing my ignorance ... but I'd never seen a shooter like this where formations could be made, and were actually strategically needed in places...

Super fun, and very smooth.

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Rated 5 / 5 stars


For three days work this game is far from a disappointment, I can say it easily deserves an award. Great job guys!


Rated 4.5 / 5 stars

More than a side scrolling.

Awesome work you did in three days (i hope no one will tell you "poor effort"...)
Cause that's a real nice project you submitted here.
Indeed it's more than a vertical side-scrolling, the formation of the bugs is a key-element that brings strategy in the game. It allows you to shoot in every direction, each strategy having its strenghts and weakness.
The difficulty increases perfectly, so it's entertaining 'til the end.
The graphisms were nice too, and the drawings of the beginning quite funny. Nevertheless, i'm not sure i recognized which part of the human body was represented by each ennemy (does every human have some blue balls with teeth, spitting acid inside him ?). ;)
I'm not really found of the music but it was well-done and well introduced, and suited well to the atmosphere, kind of a mix of adventure and insanity.
So bravo for this nice little game.

PS : Maybe it's just me, but when i'm in fullscreen, the numbers can't be used any more to change formation. Would be cool to try to fix it.

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