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Our game jam theme was "Ladybugs knocking over deadly butchers". We chose the obvious thing to do with that theme, so there's no need to explain it here.
Press Q to change quality, F to toggle fullscreen, and the rest of the instructions are in-game.
PS: The "red beams" are neurons. Cause your in his brain and stuff
I like these kind of games, I specially loved the different squads of the shooters (mouse wheel). But I do have some comments. Let's see... When we're supposed to be moving forward, don't make enemies run in from beneath, it's annoying. If those lasers are blocking my projectiles, they should also block all other projectiles (reality check?). If I can't pass through the lasers neither should enemies. That's about it.
A pause button would make it even better!
this is sweet.
easily one of the best entries in the contest. remarkably well-done for a 72-hour effort, you guys rock. the soundtrack was cool, the gameplay was cool (especially how you could change formations to adapt to your situation), and the concept was executed in a vividly colorful manner.
I couldn't rate it lower...
I was on the verge of a 9 ... but the creativity was simply stellar. Maybe I'm showing my ignorance ... but I'd never seen a shooter like this where formations could be made, and were actually strategically needed in places...
Super fun, and very smooth.
For three days work this game is far from a disappointment, I can say it easily deserves an award. Great job guys!
A game about people and their reflections
Pure minimalist puzzle game about solving spatial issues
Short visual novel about a mysterious girl hiding a dark secret
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